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| Main Authors: | , |
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| Format: | Preprint |
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2025
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2510.20106 |
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| _version_ | 1866912665742344192 |
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| author | Roy, Amartya Chakraborty, Souvik |
| author_facet | Roy, Amartya Chakraborty, Souvik |
| contents | Causal discovery remains a central challenge in machine learning, yet existing methods face a fundamental gap: algorithms like GES and GraN-DAG achieve strong empirical performance but lack finite-sample guarantees, while theoretically principled approaches fail to scale. We close this gap by introducing a game-theoretic reinforcement learning framework for causal discovery, where a DDQN agent directly competes against a strong baseline (GES or GraN-DAG), always warm-starting from the opponent's solution. This design yields three provable guarantees: the learned graph is never worse than the opponent, warm-starting strictly accelerates convergence, and most importantly, with high probability the algorithm selects the true best candidate graph. To the best of our knowledge, our result makes a first-of-its-kind progress in explaining such finite-sample guarantees in causal discovery: on synthetic SEMs (30 nodes), the observed error probability decays with n, tightly matching theory. On real-world benchmarks including Sachs, Asia, Alarm, Child, Hepar2, Dream, and Andes, our method consistently improves upon GES and GraN-DAG while remaining theoretically safe. Remarkably, it scales to large graphs such as Hepar2 (70 nodes), Dream (100 nodes), and Andes (220 nodes). Together, these results establish a new class of RL-based causal discovery algorithms that are simultaneously provably consistent, sample-efficient, and practically scalable, marking a decisive step toward unifying empirical performance with rigorous finite-sample theory. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2510_20106 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Competition is the key: A Game Theoretic Causal Discovery Approach Roy, Amartya Chakraborty, Souvik Machine Learning Causal discovery remains a central challenge in machine learning, yet existing methods face a fundamental gap: algorithms like GES and GraN-DAG achieve strong empirical performance but lack finite-sample guarantees, while theoretically principled approaches fail to scale. We close this gap by introducing a game-theoretic reinforcement learning framework for causal discovery, where a DDQN agent directly competes against a strong baseline (GES or GraN-DAG), always warm-starting from the opponent's solution. This design yields three provable guarantees: the learned graph is never worse than the opponent, warm-starting strictly accelerates convergence, and most importantly, with high probability the algorithm selects the true best candidate graph. To the best of our knowledge, our result makes a first-of-its-kind progress in explaining such finite-sample guarantees in causal discovery: on synthetic SEMs (30 nodes), the observed error probability decays with n, tightly matching theory. On real-world benchmarks including Sachs, Asia, Alarm, Child, Hepar2, Dream, and Andes, our method consistently improves upon GES and GraN-DAG while remaining theoretically safe. Remarkably, it scales to large graphs such as Hepar2 (70 nodes), Dream (100 nodes), and Andes (220 nodes). Together, these results establish a new class of RL-based causal discovery algorithms that are simultaneously provably consistent, sample-efficient, and practically scalable, marking a decisive step toward unifying empirical performance with rigorous finite-sample theory. |
| title | Competition is the key: A Game Theoretic Causal Discovery Approach |
| topic | Machine Learning |
| url | https://arxiv.org/abs/2510.20106 |