OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects

Fuente: arXiv
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Hauptverfasser: Huang, Mark He, Foo, Lin Geng, Theobalt, Christian, Sun, Ying, Soh, De Wen
Format: Preprint
Veröffentlicht: 2025
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author Huang, Mark He
Foo, Lin Geng
Theobalt, Christian
Sun, Ying
Soh, De Wen
author_facet Huang, Mark He
Foo, Lin Geng
Theobalt, Christian
Sun, Ying
Soh, De Wen
contents Free-moving object reconstruction from monocular video remains challenging, particularly without reliable pose or depth cues and under arbitrary object motion. We introduce OnlineSplatter, a novel online feed-forward framework generating high-quality, object-centric 3D Gaussians directly from RGB frames without requiring camera pose, depth priors, or bundle optimization. Our approach anchors reconstruction using the first frame and progressively refines the object representation through a dense Gaussian primitive field, maintaining constant computational cost regardless of video sequence length. Our core contribution is a dual-key memory module combining latent appearance-geometry keys with explicit directional keys, robustly fusing current frame features with temporally aggregated object states. This design enables effective handling of free-moving objects via spatial-guided memory readout and an efficient sparsification mechanism, ensuring comprehensive yet compact object coverage. Evaluations on real-world datasets demonstrate that OnlineSplatter significantly outperforms state-of-the-art pose-free reconstruction baselines, consistently improving with more observations while maintaining constant memory and runtime.
format Preprint
id arxiv_https___arxiv_org_abs_2510_20605
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects
Huang, Mark He
Foo, Lin Geng
Theobalt, Christian
Sun, Ying
Soh, De Wen
Computer Vision and Pattern Recognition
Artificial Intelligence
I.4.5; I.2.6
Free-moving object reconstruction from monocular video remains challenging, particularly without reliable pose or depth cues and under arbitrary object motion. We introduce OnlineSplatter, a novel online feed-forward framework generating high-quality, object-centric 3D Gaussians directly from RGB frames without requiring camera pose, depth priors, or bundle optimization. Our approach anchors reconstruction using the first frame and progressively refines the object representation through a dense Gaussian primitive field, maintaining constant computational cost regardless of video sequence length. Our core contribution is a dual-key memory module combining latent appearance-geometry keys with explicit directional keys, robustly fusing current frame features with temporally aggregated object states. This design enables effective handling of free-moving objects via spatial-guided memory readout and an efficient sparsification mechanism, ensuring comprehensive yet compact object coverage. Evaluations on real-world datasets demonstrate that OnlineSplatter significantly outperforms state-of-the-art pose-free reconstruction baselines, consistently improving with more observations while maintaining constant memory and runtime.
title OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects
topic Computer Vision and Pattern Recognition
Artificial Intelligence
I.4.5; I.2.6
url https://arxiv.org/abs/2510.20605