Investigating Scale Independent UCT Exploration Factor Strategies

Fuente: arXiv
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Main Authors: Schmöcker, Robin, Schnell, Christoph, Dockhorn, Alexander
Format: Preprint
Published: 2025
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author Schmöcker, Robin
Schnell, Christoph
Dockhorn, Alexander
author_facet Schmöcker, Robin
Schnell, Christoph
Dockhorn, Alexander
contents The Upper Confidence Bounds For Trees (UCT) algorithm is not agnostic to the reward scale of the game it is applied to. For zero-sum games with the sparse rewards of $\{-1,0,1\}$ at the end of the game, this is not a problem, but many games often feature dense rewards with hand-picked reward scales, causing a node's Q-value to span different magnitudes across different games. In this paper, we evaluate various strategies for adaptively choosing the UCT exploration constant $λ$, called $λ$-strategies, that are agnostic to the game's reward scale. These $λ$-strategies include those proposed in the literature as well as five new strategies. Given our experimental results, we recommend using one of our newly suggested $λ$-strategies, which is to choose $λ$ as $2 \cdot σ$ where $σ$ is the empirical standard deviation of all state-action pairs' Q-values of the search tree. This method outperforms existing $λ$-strategies across a wide range of tasks both in terms of a single parameter value and the peak performances obtained by optimizing all available parameters.
format Preprint
id arxiv_https___arxiv_org_abs_2510_21275
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Investigating Scale Independent UCT Exploration Factor Strategies
Schmöcker, Robin
Schnell, Christoph
Dockhorn, Alexander
Artificial Intelligence
The Upper Confidence Bounds For Trees (UCT) algorithm is not agnostic to the reward scale of the game it is applied to. For zero-sum games with the sparse rewards of $\{-1,0,1\}$ at the end of the game, this is not a problem, but many games often feature dense rewards with hand-picked reward scales, causing a node's Q-value to span different magnitudes across different games. In this paper, we evaluate various strategies for adaptively choosing the UCT exploration constant $λ$, called $λ$-strategies, that are agnostic to the game's reward scale. These $λ$-strategies include those proposed in the literature as well as five new strategies. Given our experimental results, we recommend using one of our newly suggested $λ$-strategies, which is to choose $λ$ as $2 \cdot σ$ where $σ$ is the empirical standard deviation of all state-action pairs' Q-values of the search tree. This method outperforms existing $λ$-strategies across a wide range of tasks both in terms of a single parameter value and the peak performances obtained by optimizing all available parameters.
title Investigating Scale Independent UCT Exploration Factor Strategies
topic Artificial Intelligence
url https://arxiv.org/abs/2510.21275