A Practical Adaptive Subgame Perfect Gradient Method

Fuente: arXiv
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Autori principali: Luner, Alan, Grimmer, Benjamin
Natura: Preprint
Pubblicazione: 2025
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author Luner, Alan
Grimmer, Benjamin
author_facet Luner, Alan
Grimmer, Benjamin
contents We present a performant gradient method for smooth convex optimization, drawing inspiration from several recent advances in the field. Our algorithm, the Adaptive Subgame Perfect Gradient Method (ASPGM) is based on the notion of subgame perfection, attaining a dynamic strengthening of minimax optimality. At each iteration, ASPGM makes a momentum-type update, optimized dynamically based on a (limited) memory/bundle of past first-order information. ASPGM is linesearch-free, parameter-free, and adaptive due to its use of recently developed auto-conditioning, restarting, and preconditioning ideas. We show that ASPGM is competitive with state-of-the-art L-BFGS methods on a wide range of smooth convex problems. Unlike quasi-Newton methods, however, our core algorithm underlying ASPGM has strong, subgame perfect, non-asymptotic guarantees, providing certificates of solution quality, resulting in simple stopping criteria and restarting conditions.
format Preprint
id arxiv_https___arxiv_org_abs_2510_21617
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Practical Adaptive Subgame Perfect Gradient Method
Luner, Alan
Grimmer, Benjamin
Optimization and Control
We present a performant gradient method for smooth convex optimization, drawing inspiration from several recent advances in the field. Our algorithm, the Adaptive Subgame Perfect Gradient Method (ASPGM) is based on the notion of subgame perfection, attaining a dynamic strengthening of minimax optimality. At each iteration, ASPGM makes a momentum-type update, optimized dynamically based on a (limited) memory/bundle of past first-order information. ASPGM is linesearch-free, parameter-free, and adaptive due to its use of recently developed auto-conditioning, restarting, and preconditioning ideas. We show that ASPGM is competitive with state-of-the-art L-BFGS methods on a wide range of smooth convex problems. Unlike quasi-Newton methods, however, our core algorithm underlying ASPGM has strong, subgame perfect, non-asymptotic guarantees, providing certificates of solution quality, resulting in simple stopping criteria and restarting conditions.
title A Practical Adaptive Subgame Perfect Gradient Method
topic Optimization and Control
url https://arxiv.org/abs/2510.21617