WorldGrow: Generating Infinite 3D World

Fuente: arXiv
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Autori principali: Li, Sikuang, Yang, Chen, Fang, Jiemin, Yi, Taoran, Lu, Jia, Cen, Jiazhong, Xie, Lingxi, Shen, Wei, Tian, Qi
Natura: Preprint
Pubblicazione: 2025
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author Li, Sikuang
Yang, Chen
Fang, Jiemin
Yi, Taoran
Lu, Jia
Cen, Jiazhong
Xie, Lingxi
Shen, Wei
Tian, Qi
author_facet Li, Sikuang
Yang, Chen
Fang, Jiemin
Yi, Taoran
Lu, Jia
Cen, Jiazhong
Xie, Lingxi
Shen, Wei
Tian, Qi
contents We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.
format Preprint
id arxiv_https___arxiv_org_abs_2510_21682
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle WorldGrow: Generating Infinite 3D World
Li, Sikuang
Yang, Chen
Fang, Jiemin
Yi, Taoran
Lu, Jia
Cen, Jiazhong
Xie, Lingxi
Shen, Wei
Tian, Qi
Computer Vision and Pattern Recognition
Graphics
We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.
title WorldGrow: Generating Infinite 3D World
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2510.21682