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Autori principali: Shi, Jennifer, Frantz, Christopher K., Kimmich, Christian, Siddiki, Saba, Sarkar, Atrisha
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2510.21965
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author Shi, Jennifer
Frantz, Christopher K.
Kimmich, Christian
Siddiki, Saba
Sarkar, Atrisha
author_facet Shi, Jennifer
Frantz, Christopher K.
Kimmich, Christian
Siddiki, Saba
Sarkar, Atrisha
contents Designing institutions for social-ecological systems requires models that capture heterogeneity, uncertainty, and strategic interaction. Multiple modeling approaches have emerged to meet this challenge, including empirical game-theoretic analysis (EGTA), which merges ABM's scale and diversity with game-theoretic models' formal equilibrium analysis. The newly popular class of LLM-driven simulations provides yet another approach, and it is not clear how these approaches can be integrated with one another, nor whether the resulting simulations produce a plausible range of behaviours for real-world social-ecological governance. To address this gap, we compare four LLM-augmented frameworks: procedural ABMs, generative ABMs, LLM-EGTA, and expert guided LLM-EGTA, and evaluate them on a real-world case study of irrigation and fishing in the Amu Darya basin under centralized and decentralized governance. Our results show: first, procedural ABMs, generative ABMs, and LLM-augmented EGTA models produce strikingly different patterns of collective behaviour, highlighting the value of methodological diversity. Second, inducing behaviour through system prompts in LLMs is less effective than shaping behaviour through parameterized payoffs in an expert-guided EGTA-based model.
format Preprint
id arxiv_https___arxiv_org_abs_2510_21965
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LLM-augmented empirical game theoretic simulation for social-ecological systems
Shi, Jennifer
Frantz, Christopher K.
Kimmich, Christian
Siddiki, Saba
Sarkar, Atrisha
Multiagent Systems
I.6.0
Designing institutions for social-ecological systems requires models that capture heterogeneity, uncertainty, and strategic interaction. Multiple modeling approaches have emerged to meet this challenge, including empirical game-theoretic analysis (EGTA), which merges ABM's scale and diversity with game-theoretic models' formal equilibrium analysis. The newly popular class of LLM-driven simulations provides yet another approach, and it is not clear how these approaches can be integrated with one another, nor whether the resulting simulations produce a plausible range of behaviours for real-world social-ecological governance. To address this gap, we compare four LLM-augmented frameworks: procedural ABMs, generative ABMs, LLM-EGTA, and expert guided LLM-EGTA, and evaluate them on a real-world case study of irrigation and fishing in the Amu Darya basin under centralized and decentralized governance. Our results show: first, procedural ABMs, generative ABMs, and LLM-augmented EGTA models produce strikingly different patterns of collective behaviour, highlighting the value of methodological diversity. Second, inducing behaviour through system prompts in LLMs is less effective than shaping behaviour through parameterized payoffs in an expert-guided EGTA-based model.
title LLM-augmented empirical game theoretic simulation for social-ecological systems
topic Multiagent Systems
I.6.0
url https://arxiv.org/abs/2510.21965