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Main Authors: Jiang, Guangan, Zhang, Tianzi, Li, Dong, Zhao, Zhenjun, Li, Haoang, Li, Mingrui, Wang, Hongyu
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2510.22140
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author Jiang, Guangan
Zhang, Tianzi
Li, Dong
Zhao, Zhenjun
Li, Haoang
Li, Mingrui
Wang, Hongyu
author_facet Jiang, Guangan
Zhang, Tianzi
Li, Dong
Zhao, Zhenjun
Li, Haoang
Li, Mingrui
Wang, Hongyu
contents Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles with accurately representing detailed features of non-rigid objects (e.g., clothing deformations) and dynamic regions (e.g., rapidly moving limbs). To address these challenges, we present STG-Avatar, a 3DGS-based framework for high-fidelity animatable human avatar reconstruction. Specifically, our framework introduces a rigid-nonrigid coupled deformation framework that synergistically integrates Spacetime Gaussians (STG) with linear blend skinning (LBS). In this hybrid design, LBS enables real-time skeletal control by driving global pose transformations, while STG complements it through spacetime adaptive optimization of 3D Gaussians. Furthermore, we employ optical flow to identify high-dynamic regions and guide the adaptive densification of 3D Gaussians in these regions. Experimental results demonstrate that our method consistently outperforms state-of-the-art baselines in both reconstruction quality and operational efficiency, achieving superior quantitative metrics while retaining real-time rendering capabilities. Our code is available at https://github.com/jiangguangan/STG-Avatar
format Preprint
id arxiv_https___arxiv_org_abs_2510_22140
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle STG-Avatar: Animatable Human Avatars via Spacetime Gaussian
Jiang, Guangan
Zhang, Tianzi
Li, Dong
Zhao, Zhenjun
Li, Haoang
Li, Mingrui
Wang, Hongyu
Computer Vision and Pattern Recognition
Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles with accurately representing detailed features of non-rigid objects (e.g., clothing deformations) and dynamic regions (e.g., rapidly moving limbs). To address these challenges, we present STG-Avatar, a 3DGS-based framework for high-fidelity animatable human avatar reconstruction. Specifically, our framework introduces a rigid-nonrigid coupled deformation framework that synergistically integrates Spacetime Gaussians (STG) with linear blend skinning (LBS). In this hybrid design, LBS enables real-time skeletal control by driving global pose transformations, while STG complements it through spacetime adaptive optimization of 3D Gaussians. Furthermore, we employ optical flow to identify high-dynamic regions and guide the adaptive densification of 3D Gaussians in these regions. Experimental results demonstrate that our method consistently outperforms state-of-the-art baselines in both reconstruction quality and operational efficiency, achieving superior quantitative metrics while retaining real-time rendering capabilities. Our code is available at https://github.com/jiangguangan/STG-Avatar
title STG-Avatar: Animatable Human Avatars via Spacetime Gaussian
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.22140