Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics

Fuente: arXiv
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Hauptverfasser: Magnino, Lorenzo, Shao, Kai, Wu, Zida, Shen, Jiacheng, Laurière, Mathieu
Format: Preprint
Veröffentlicht: 2025
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author Magnino, Lorenzo
Shao, Kai
Wu, Zida
Shen, Jiacheng
Laurière, Mathieu
author_facet Magnino, Lorenzo
Shao, Kai
Wu, Zida
Shen, Jiacheng
Laurière, Mathieu
contents Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.
format Preprint
id arxiv_https___arxiv_org_abs_2510_22158
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics
Magnino, Lorenzo
Shao, Kai
Wu, Zida
Shen, Jiacheng
Laurière, Mathieu
Machine Learning
Artificial Intelligence
Multiagent Systems
Optimization and Control
Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.
title Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics
topic Machine Learning
Artificial Intelligence
Multiagent Systems
Optimization and Control
url https://arxiv.org/abs/2510.22158