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Main Authors: Li, Yaokun, Ding, Lihe, Chen, Xiao, Tan, Guang, Xue, Tianfan
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.22213
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author Li, Yaokun
Ding, Lihe
Chen, Xiao
Tan, Guang
Xue, Tianfan
author_facet Li, Yaokun
Ding, Lihe
Chen, Xiao
Tan, Guang
Xue, Tianfan
contents Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing 8,786 animated tree meshes with 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2510_22213
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum
Li, Yaokun
Ding, Lihe
Chen, Xiao
Tan, Guang
Xue, Tianfan
Computer Vision and Pattern Recognition
Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing 8,786 animated tree meshes with 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.
title DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.22213