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Autore principale: Akgün, Onur
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2510.22570
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author Akgün, Onur
author_facet Akgün, Onur
contents The coordination of multiple autonomous agents in high-speed, competitive environments represents a significant engineering challenge. This paper presents CRUISE (Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing), a reinforcement learning framework designed to solve this challenge in the demanding domain of multi-drone racing. CRUISE overcomes key scalability limitations by synergistically combining a progressive difficulty curriculum with an efficient self-play mechanism to foster robust competitive behaviors. Validated in high-fidelity simulation with realistic quadrotor dynamics, the resulting policies significantly outperform both a standard reinforcement learning baseline and a state-of-the-art game-theoretic planner. CRUISE achieves nearly double the planner's mean racing speed, maintains high success rates, and demonstrates robust scalability as agent density increases. Ablation studies confirm that the curriculum structure is the critical component for this performance leap. By providing a scalable and effective training methodology, CRUISE advances the development of autonomous systems for dynamic, competitive tasks and serves as a blueprint for future real-world deployment.
format Preprint
id arxiv_https___arxiv_org_abs_2510_22570
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing
Akgün, Onur
Robotics
Artificial Intelligence
Multiagent Systems
Systems and Control
I.2.9; I.2.11; I.2.6
The coordination of multiple autonomous agents in high-speed, competitive environments represents a significant engineering challenge. This paper presents CRUISE (Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing), a reinforcement learning framework designed to solve this challenge in the demanding domain of multi-drone racing. CRUISE overcomes key scalability limitations by synergistically combining a progressive difficulty curriculum with an efficient self-play mechanism to foster robust competitive behaviors. Validated in high-fidelity simulation with realistic quadrotor dynamics, the resulting policies significantly outperform both a standard reinforcement learning baseline and a state-of-the-art game-theoretic planner. CRUISE achieves nearly double the planner's mean racing speed, maintains high success rates, and demonstrates robust scalability as agent density increases. Ablation studies confirm that the curriculum structure is the critical component for this performance leap. By providing a scalable and effective training methodology, CRUISE advances the development of autonomous systems for dynamic, competitive tasks and serves as a blueprint for future real-world deployment.
title Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing
topic Robotics
Artificial Intelligence
Multiagent Systems
Systems and Control
I.2.9; I.2.11; I.2.6
url https://arxiv.org/abs/2510.22570