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Autores principales: Wan, Yujie, Liu, Chenxuan, Wang, Shuai, Zhang, Tong, Yu, James Jianqiao, Ye, Kejiang, Niyato, Dusit, Xu, Chengzhong
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2510.22718
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author Wan, Yujie
Liu, Chenxuan
Wang, Shuai
Zhang, Tong
Yu, James Jianqiao
Ye, Kejiang
Niyato, Dusit
Xu, Chengzhong
author_facet Wan, Yujie
Liu, Chenxuan
Wang, Shuai
Zhang, Tong
Yu, James Jianqiao
Ye, Kejiang
Niyato, Dusit
Xu, Chengzhong
contents Gaussian splatting (GS) struggles with degraded rendering quality on low-cost devices. To address this issue, we present edge collaborative GS (ECO-GS), where each user can switch between a local small GS model to guarantee timeliness and a remote large GS model to guarantee fidelity. However, deciding how to engage the large GS model is nontrivial, due to the interdependency between rendering requirements and resource conditions. To this end, we propose integrated rendering and communication (IRAC), which jointly optimizes collaboration status (i.e., deciding whether to engage large GS) and edge power allocation (i.e., enabling remote rendering) under communication constraints across different users by minimizing a newly-derived GS switching function. Despite the nonconvexity of the problem, we propose an efficient penalty majorization minimization (PMM) algorithm to obtain the critical point solution. Furthermore, we develop an imitation learning optimization (ILO) algorithm, which reduces the computational time by over 100x compared to PMM. Experiments demonstrate the superiority of PMM and the real-time execution capability of ILO.
format Preprint
id arxiv_https___arxiv_org_abs_2510_22718
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Edge Collaborative Gaussian Splatting with Integrated Rendering and Communication
Wan, Yujie
Liu, Chenxuan
Wang, Shuai
Zhang, Tong
Yu, James Jianqiao
Ye, Kejiang
Niyato, Dusit
Xu, Chengzhong
Information Theory
Computer Vision and Pattern Recognition
Gaussian splatting (GS) struggles with degraded rendering quality on low-cost devices. To address this issue, we present edge collaborative GS (ECO-GS), where each user can switch between a local small GS model to guarantee timeliness and a remote large GS model to guarantee fidelity. However, deciding how to engage the large GS model is nontrivial, due to the interdependency between rendering requirements and resource conditions. To this end, we propose integrated rendering and communication (IRAC), which jointly optimizes collaboration status (i.e., deciding whether to engage large GS) and edge power allocation (i.e., enabling remote rendering) under communication constraints across different users by minimizing a newly-derived GS switching function. Despite the nonconvexity of the problem, we propose an efficient penalty majorization minimization (PMM) algorithm to obtain the critical point solution. Furthermore, we develop an imitation learning optimization (ILO) algorithm, which reduces the computational time by over 100x compared to PMM. Experiments demonstrate the superiority of PMM and the real-time execution capability of ILO.
title Edge Collaborative Gaussian Splatting with Integrated Rendering and Communication
topic Information Theory
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.22718