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Main Authors: Orenstein, Adrian, Chen, Jessica, Santos, Gwyneth Anne Delos, Sapara, Bayley, Bowling, Michael
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.22833
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author Orenstein, Adrian
Chen, Jessica
Santos, Gwyneth Anne Delos
Sapara, Bayley
Bowling, Michael
author_facet Orenstein, Adrian
Chen, Jessica
Santos, Gwyneth Anne Delos
Sapara, Bayley
Bowling, Michael
contents While reinforcement learning agents can achieve superhuman performance in many complex tasks, they typically do not become more computationally efficient as they improve. In contrast, humans gradually require less cognitive effort as they become more proficient at a task. If agents could reason about their compute as they learn, could they similarly reduce their computation footprint? If they could, we could have more energy efficient agents or free up compute cycles for other processes like planning. In this paper, we experiment with showing agents the cost of their computation and giving them the ability to control when they use compute. We conduct our experiments on the Arcade Learning Environment, and our results demonstrate that with the same training compute budget, agents that reason about their compute perform better on 75% of games. Furthermore, these agents use three times less compute on average. We analyze individual games and show where agents gain these efficiencies.
format Preprint
id arxiv_https___arxiv_org_abs_2510_22833
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Toward Agents That Reason About Their Computation
Orenstein, Adrian
Chen, Jessica
Santos, Gwyneth Anne Delos
Sapara, Bayley
Bowling, Michael
Artificial Intelligence
Machine Learning
While reinforcement learning agents can achieve superhuman performance in many complex tasks, they typically do not become more computationally efficient as they improve. In contrast, humans gradually require less cognitive effort as they become more proficient at a task. If agents could reason about their compute as they learn, could they similarly reduce their computation footprint? If they could, we could have more energy efficient agents or free up compute cycles for other processes like planning. In this paper, we experiment with showing agents the cost of their computation and giving them the ability to control when they use compute. We conduct our experiments on the Arcade Learning Environment, and our results demonstrate that with the same training compute budget, agents that reason about their compute perform better on 75% of games. Furthermore, these agents use three times less compute on average. We analyze individual games and show where agents gain these efficiencies.
title Toward Agents That Reason About Their Computation
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2510.22833