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Main Authors: Bierling, Lukas, Pasero, Davide, Dolmans, Fleur, Ghasemi, Helia, Broere, Angelo
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2510.23203
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author Bierling, Lukas
Pasero, Davide
Dolmans, Fleur
Ghasemi, Helia
Broere, Angelo
author_facet Bierling, Lukas
Pasero, Davide
Dolmans, Fleur
Ghasemi, Helia
Broere, Angelo
contents Accurate vertex-level contact prediction between humans and surrounding objects is a prerequisite for high fidelity human object interaction models used in robotics, AR/VR, and behavioral simulation. DECO was the first in the wild estimator for this task but is limited to binary contact maps and struggles with soft surfaces, occlusions, children, and false-positive foot contacts. We address these issues and introduce DecoDINO, a three-branch network based on DECO's framework. It uses two DINOv2 ViT-g/14 encoders, class-balanced loss weighting to reduce bias, and patch-level cross-attention for improved local reasoning. Vertex features are finally passed through a lightweight MLP with a softmax to assign semantic contact labels. We also tested a vision-language model (VLM) to integrate text features, but the simpler architecture performed better and was used instead. On the DAMON benchmark, DecoDINO (i) raises the binary-contact F1 score by 7$\%$, (ii) halves the geodesic error, and (iii) augments predictions with object-level semantic labels. Ablation studies show that LoRA fine-tuning and the dual encoders are key to these improvements. DecoDINO outperformed the challenge baseline in both tasks of the DAMON Challenge. Our code is available at https://github.com/DavidePasero/deco/tree/main.
format Preprint
id arxiv_https___arxiv_org_abs_2510_23203
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DecoDINO: 3D Human-Scene Contact Prediction with Semantic Classification
Bierling, Lukas
Pasero, Davide
Dolmans, Fleur
Ghasemi, Helia
Broere, Angelo
Computer Vision and Pattern Recognition
Accurate vertex-level contact prediction between humans and surrounding objects is a prerequisite for high fidelity human object interaction models used in robotics, AR/VR, and behavioral simulation. DECO was the first in the wild estimator for this task but is limited to binary contact maps and struggles with soft surfaces, occlusions, children, and false-positive foot contacts. We address these issues and introduce DecoDINO, a three-branch network based on DECO's framework. It uses two DINOv2 ViT-g/14 encoders, class-balanced loss weighting to reduce bias, and patch-level cross-attention for improved local reasoning. Vertex features are finally passed through a lightweight MLP with a softmax to assign semantic contact labels. We also tested a vision-language model (VLM) to integrate text features, but the simpler architecture performed better and was used instead. On the DAMON benchmark, DecoDINO (i) raises the binary-contact F1 score by 7$\%$, (ii) halves the geodesic error, and (iii) augments predictions with object-level semantic labels. Ablation studies show that LoRA fine-tuning and the dual encoders are key to these improvements. DecoDINO outperformed the challenge baseline in both tasks of the DAMON Challenge. Our code is available at https://github.com/DavidePasero/deco/tree/main.
title DecoDINO: 3D Human-Scene Contact Prediction with Semantic Classification
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.23203