Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap
Fuente:
arXiv
Saved in:
| Main Authors: | Jüttner, Elisabeth, Pfeifer, Janelle, Krath, Leona, Korfhage, Stefan, Dröge, Hannah, Hullin, Matthias B., Plack, Markus |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Capture Stage Matting: Challenges, Approaches, and Solutions for Offline and Real-Time Processing
by: Dröge, Hannah, et al.
Published: (2025)
by: Dröge, Hannah, et al.
Published: (2025)
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
by: Van Holland, Leif, et al.
Published: (2026)
by: Van Holland, Leif, et al.
Published: (2026)
3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis
by: Schulz, Stefan, et al.
Published: (2026)
by: Schulz, Stefan, et al.
Published: (2026)
VHS: High-Resolution Iterative Stereo Matching with Visual Hull Priors
by: Plack, Markus, et al.
Published: (2024)
by: Plack, Markus, et al.
Published: (2024)
Personalized Video Relighting With an At-Home Light Stage
by: Choi, Jun Myeong, et al.
Published: (2023)
by: Choi, Jun Myeong, et al.
Published: (2023)
ROGR: Relightable 3D Objects using Generative Relighting
by: Tang, Jiapeng, et al.
Published: (2025)
by: Tang, Jiapeng, et al.
Published: (2025)
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
by: Kelian Baert, et al.
Published: (2026)
by: Kelian Baert, et al.
Published: (2026)
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model
by: Xu, Yingyan, et al.
Published: (2026)
by: Xu, Yingyan, et al.
Published: (2026)
The Last Mile to Production Readiness: Physics-Based Motion Refinement for Video-Based Capture
by: Tao, Tianxin, et al.
Published: (2026)
by: Tao, Tianxin, et al.
Published: (2026)
D-Rex : Diffusion Rendering for Relightable Expressive Avatars
by: Teufel, Timo, et al.
Published: (2026)
by: Teufel, Timo, et al.
Published: (2026)
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
by: Qin, Dafei, et al.
Published: (2024)
by: Qin, Dafei, et al.
Published: (2024)
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
by: Hong, Yu, et al.
Published: (2025)
by: Hong, Yu, et al.
Published: (2025)
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
by: Baert, Kelian, et al.
Published: (2025)
by: Baert, Kelian, et al.
Published: (2025)
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
URHand: Universal Relightable Hands
by: Chen, Zhaoxi, et al.
Published: (2024)
by: Chen, Zhaoxi, et al.
Published: (2024)
RNG: Relightable Neural Gaussians
by: Fan, Jiahui, et al.
Published: (2024)
by: Fan, Jiahui, et al.
Published: (2024)
Relightable Gaussian Codec Avatars
by: Saito, Shunsuke, et al.
Published: (2023)
by: Saito, Shunsuke, et al.
Published: (2023)
Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
by: Gao, Jian, et al.
Published: (2023)
by: Gao, Jian, et al.
Published: (2023)
Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality
by: Zhao, Hanwen, et al.
Published: (2025)
by: Zhao, Hanwen, et al.
Published: (2025)
GroomCap: High-Fidelity Prior-Free Hair Capture
by: Zhou, Yuxiao, et al.
Published: (2024)
by: Zhou, Yuxiao, et al.
Published: (2024)
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset
by: Mei, Yiqun, et al.
Published: (2025)
by: Mei, Yiqun, et al.
Published: (2025)
Gaussian Splatting with Discretized SDF for Relightable Assets
by: Zhu, Zuo-Liang, et al.
Published: (2025)
by: Zhu, Zuo-Liang, et al.
Published: (2025)
URAvatar: Universal Relightable Gaussian Codec Avatars
by: Li, Junxuan, et al.
Published: (2024)
by: Li, Junxuan, et al.
Published: (2024)
Relightable Full-Body Gaussian Codec Avatars
by: Wang, Shaofei, et al.
Published: (2025)
by: Wang, Shaofei, et al.
Published: (2025)
Toward Real-World Adoption of Portrait Relighting via Hybrid Domain Knowledge Fusion
by: Huang, Qian, et al.
Published: (2026)
by: Huang, Qian, et al.
Published: (2026)
Physically Controllable Relighting of Photographs
by: Careaga, Chris, et al.
Published: (2025)
by: Careaga, Chris, et al.
Published: (2025)
WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting
by: Wang, Lezhong, et al.
Published: (2026)
by: Wang, Lezhong, et al.
Published: (2026)
All-frequency Full-body Human Image Relighting
by: Tajima, Daichi, et al.
Published: (2024)
by: Tajima, Daichi, et al.
Published: (2024)
F-RNG: Feed-Forward Relightable Neural Gaussians
by: Fu, Guangming, et al.
Published: (2026)
by: Fu, Guangming, et al.
Published: (2026)
VRMM: A Volumetric Relightable Morphable Head Model
by: Yang, Haotian, et al.
Published: (2024)
by: Yang, Haotian, et al.
Published: (2024)
SyncLight: Single-Edit Multi-View Relighting
by: Serrano-Lozano, David, et al.
Published: (2026)
by: Serrano-Lozano, David, et al.
Published: (2026)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
Relighting Scenes with Object Insertions in Neural Radiance Fields
by: Zhu, Xuening, et al.
Published: (2024)
by: Zhu, Xuening, et al.
Published: (2024)
GenLit: Reformulating Single-Image Relighting as Video Generation
by: Bharadwaj, Shrisha, et al.
Published: (2024)
by: Bharadwaj, Shrisha, et al.
Published: (2024)
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024)
by: Feng, Xiang, et al.
Published: (2024)
SpotLight: Shadow-Guided Object Relighting via Diffusion
by: Fortier-Chouinard, Frédéric, et al.
Published: (2024)
by: Fortier-Chouinard, Frédéric, et al.
Published: (2024)
Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
by: Li, Zhe, et al.
Published: (2023)
by: Li, Zhe, et al.
Published: (2023)
SRUG: Shadow-Guided Relightable Urban Scene with Generation Model
by: Zhao, Yonghao, et al.
Published: (2026)
by: Zhao, Yonghao, et al.
Published: (2026)
Real-time 3D-aware Portrait Video Relighting
by: Cai, Ziqi, et al.
Published: (2024)
by: Cai, Ziqi, et al.
Published: (2024)
Procedural Generation of Articulated Simulation-Ready Assets
by: Joshi, Abhishek, et al.
Published: (2025)
by: Joshi, Abhishek, et al.
Published: (2025)
Similar Items
-
Capture Stage Matting: Challenges, Approaches, and Solutions for Offline and Real-Time Processing
by: Dröge, Hannah, et al.
Published: (2025) -
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
by: Van Holland, Leif, et al.
Published: (2026) -
3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis
by: Schulz, Stefan, et al.
Published: (2026) -
VHS: High-Resolution Iterative Stereo Matching with Visual Hull Priors
by: Plack, Markus, et al.
Published: (2024) -
Personalized Video Relighting With an At-Home Light Stage
by: Choi, Jun Myeong, et al.
Published: (2023)