Revising Second Order Terms in Deep Animation Video Coding

Fuente: arXiv
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Main Authors: Schmidt, Konstantin, Richter, Thomas
Format: Preprint
Published: 2025
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author Schmidt, Konstantin
Richter, Thomas
author_facet Schmidt, Konstantin
Richter, Thomas
contents First Order Motion Model is a generative model that animates human heads based on very little motion information derived from keypoints. It is a promising solution for video communication because first it operates at very low bitrate and second its computational complexity is moderate compared to other learning based video codecs. However, it has strong limitations by design. Since it generates facial animations by warping source-images, it fails to recreate videos with strong head movements. This works concentrates on one specific kind of head movements, namely head rotations. We show that replacing the Jacobian transformations in FOMM by a global rotation helps the system to perform better on items with head-rotations while saving 40% to 80% of bitrate on P-frames. Moreover, we apply state-of-the-art normalization techniques to the discriminator to stabilize the adversarial training which is essential for generating visually appealing videos. We evaluate the performance by the learned metics LPIPS and DISTS to show the success our optimizations.
format Preprint
id arxiv_https___arxiv_org_abs_2510_23561
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Revising Second Order Terms in Deep Animation Video Coding
Schmidt, Konstantin
Richter, Thomas
Image and Video Processing
Computer Vision and Pattern Recognition
First Order Motion Model is a generative model that animates human heads based on very little motion information derived from keypoints. It is a promising solution for video communication because first it operates at very low bitrate and second its computational complexity is moderate compared to other learning based video codecs. However, it has strong limitations by design. Since it generates facial animations by warping source-images, it fails to recreate videos with strong head movements. This works concentrates on one specific kind of head movements, namely head rotations. We show that replacing the Jacobian transformations in FOMM by a global rotation helps the system to perform better on items with head-rotations while saving 40% to 80% of bitrate on P-frames. Moreover, we apply state-of-the-art normalization techniques to the discriminator to stabilize the adversarial training which is essential for generating visually appealing videos. We evaluate the performance by the learned metics LPIPS and DISTS to show the success our optimizations.
title Revising Second Order Terms in Deep Animation Video Coding
topic Image and Video Processing
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.23561