Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
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arXiv
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| Main Authors: | , , , |
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| Format: | Preprint |
| Published: |
2025
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| _version_ | 1866908616932458496 |
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| author | Kim, You-Jin Wilson, Andrew D. Jacobs, Jennifer Höllerer, Tobias |
| author_facet | Kim, You-Jin Wilson, Andrew D. Jacobs, Jennifer Höllerer, Tobias |
| contents | Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly transform the physical room the user is in. This study presents five effects that augment the appearance of a physical room to subtly encourage user motion. Our experiment demonstrates users' reactions to the different distortion and augmentation effects in a standard living room, with the distortion effects projected as wall grids, furniture holograms, and small particles in the air. The augmented living room can give the impression of becoming elongated, wrapped, shifted, elevated, and enlarged. The study results support the implementation of AR experiences in limited physical spaces by providing an initial understanding of how users can be subtly encouraged to move throughout a room. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2510_23840 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects Kim, You-Jin Wilson, Andrew D. Jacobs, Jennifer Höllerer, Tobias Human-Computer Interaction H.5.1; I.3.7; H.5.2 Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly transform the physical room the user is in. This study presents five effects that augment the appearance of a physical room to subtly encourage user motion. Our experiment demonstrates users' reactions to the different distortion and augmentation effects in a standard living room, with the distortion effects projected as wall grids, furniture holograms, and small particles in the air. The augmented living room can give the impression of becoming elongated, wrapped, shifted, elevated, and enlarged. The study results support the implementation of AR experiences in limited physical spaces by providing an initial understanding of how users can be subtly encouraged to move throughout a room. |
| title | Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects |
| topic | Human-Computer Interaction H.5.1; I.3.7; H.5.2 |
| url | https://arxiv.org/abs/2510.23840 |