Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Kim, You-Jin, Wilson, Andrew D., Jacobs, Jennifer, Höllerer, Tobias
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866908616932458496
author Kim, You-Jin
Wilson, Andrew D.
Jacobs, Jennifer
Höllerer, Tobias
author_facet Kim, You-Jin
Wilson, Andrew D.
Jacobs, Jennifer
Höllerer, Tobias
contents Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly transform the physical room the user is in. This study presents five effects that augment the appearance of a physical room to subtly encourage user motion. Our experiment demonstrates users' reactions to the different distortion and augmentation effects in a standard living room, with the distortion effects projected as wall grids, furniture holograms, and small particles in the air. The augmented living room can give the impression of becoming elongated, wrapped, shifted, elevated, and enlarged. The study results support the implementation of AR experiences in limited physical spaces by providing an initial understanding of how users can be subtly encouraged to move throughout a room.
format Preprint
id arxiv_https___arxiv_org_abs_2510_23840
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
Kim, You-Jin
Wilson, Andrew D.
Jacobs, Jennifer
Höllerer, Tobias
Human-Computer Interaction
H.5.1; I.3.7; H.5.2
Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly transform the physical room the user is in. This study presents five effects that augment the appearance of a physical room to subtly encourage user motion. Our experiment demonstrates users' reactions to the different distortion and augmentation effects in a standard living room, with the distortion effects projected as wall grids, furniture holograms, and small particles in the air. The augmented living room can give the impression of becoming elongated, wrapped, shifted, elevated, and enlarged. The study results support the implementation of AR experiences in limited physical spaces by providing an initial understanding of how users can be subtly encouraged to move throughout a room.
title Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
topic Human-Computer Interaction
H.5.1; I.3.7; H.5.2
url https://arxiv.org/abs/2510.23840