Generating Creative Chess Puzzles

Fuente: arXiv
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Main Authors: Feng, Xidong, Veeriah, Vivek, Chiam, Marcus, Dennis, Michael, Pachauri, Ryan, Tumiel, Thomas, Barbero, Federico, Obando-Ceron, Johan, Shi, Jiaxin, Singh, Satinder, Hou, Shaobo, Tomašev, Nenad, Zahavy, Tom
Format: Preprint
Published: 2025
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author Feng, Xidong
Veeriah, Vivek
Chiam, Marcus
Dennis, Michael
Pachauri, Ryan
Tumiel, Thomas
Barbero, Federico
Obando-Ceron, Johan
Shi, Jiaxin
Singh, Satinder
Hou, Shaobo
Tomašev, Nenad
Zahavy, Tom
author_facet Feng, Xidong
Veeriah, Vivek
Chiam, Marcus
Dennis, Michael
Pachauri, Ryan
Tumiel, Thomas
Barbero, Federico
Obando-Ceron, Johan
Shi, Jiaxin
Singh, Satinder
Hou, Shaobo
Tomašev, Nenad
Zahavy, Tom
contents While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome some of those shortcomings. The rewards are designed to enhance a puzzle's uniqueness, counter-intuitiveness, diversity, and realism. Our RL approach dramatically increases counter-intuitive puzzle generation by 10x, from 0.22\% (supervised) to 2.5\%, surpassing existing dataset rates (2.1\%) and the best Lichess-trained model (0.4\%). Our puzzles meet novelty and diversity benchmarks, retain aesthetic themes, and are rated by human experts as more creative, enjoyable, and counter-intuitive than composed book puzzles, even approaching classic compositions. Our final outcome is a curated booklet of these AI-generated puzzles, which is acknowledged for creativity by three world-renowned experts.
format Preprint
id arxiv_https___arxiv_org_abs_2510_23881
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Generating Creative Chess Puzzles
Feng, Xidong
Veeriah, Vivek
Chiam, Marcus
Dennis, Michael
Pachauri, Ryan
Tumiel, Thomas
Barbero, Federico
Obando-Ceron, Johan
Shi, Jiaxin
Singh, Satinder
Hou, Shaobo
Tomašev, Nenad
Zahavy, Tom
Artificial Intelligence
Machine Learning
While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome some of those shortcomings. The rewards are designed to enhance a puzzle's uniqueness, counter-intuitiveness, diversity, and realism. Our RL approach dramatically increases counter-intuitive puzzle generation by 10x, from 0.22\% (supervised) to 2.5\%, surpassing existing dataset rates (2.1\%) and the best Lichess-trained model (0.4\%). Our puzzles meet novelty and diversity benchmarks, retain aesthetic themes, and are rated by human experts as more creative, enjoyable, and counter-intuitive than composed book puzzles, even approaching classic compositions. Our final outcome is a curated booklet of these AI-generated puzzles, which is acknowledged for creativity by three world-renowned experts.
title Generating Creative Chess Puzzles
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2510.23881