Traces via Strategies in Two-Player Games

Fuente: arXiv
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Auteurs principaux: Plummer, Benjamin, Cirstea, Corina
Format: Preprint
Publié: 2025
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author Plummer, Benjamin
Cirstea, Corina
author_facet Plummer, Benjamin
Cirstea, Corina
contents Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for controller-versus-environment games, encompassing both nondeterministic and probabilistic environments. Although our choice of monads is guided by the constraints of this abstract framework, they enable us to recover familiar game-theoretic concepts. Concretely, we show that in these games, each element in the trace map corresponds to a collection (a subset or distribution) of plays the controller can force. Furthermore, each element can be seen as the outcome of following a controller strategy. Our results are parametrised by a weak distributive law, which computes what the controller can force in a single step.
format Preprint
id arxiv_https___arxiv_org_abs_2510_24252
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Traces via Strategies in Two-Player Games
Plummer, Benjamin
Cirstea, Corina
Logic in Computer Science
Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for controller-versus-environment games, encompassing both nondeterministic and probabilistic environments. Although our choice of monads is guided by the constraints of this abstract framework, they enable us to recover familiar game-theoretic concepts. Concretely, we show that in these games, each element in the trace map corresponds to a collection (a subset or distribution) of plays the controller can force. Furthermore, each element can be seen as the outcome of following a controller strategy. Our results are parametrised by a weak distributive law, which computes what the controller can force in a single step.
title Traces via Strategies in Two-Player Games
topic Logic in Computer Science
url https://arxiv.org/abs/2510.24252