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Bibliographic Details
Main Authors: Zechmann, Manuel, Hlavacs, Helmut
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.24764
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author Zechmann, Manuel
Hlavacs, Helmut
author_facet Zechmann, Manuel
Hlavacs, Helmut
contents This paper presents the development of two distinct real-time procedural planet generators within the Godot engine: one employing Fractal Brownian Motion (FBM) with Perlin Noise, and another adapting Minecraft-inspired layered noise techniques. We detail their implementation, including a quadtree-based Level of Detail (LOD) system and solutions for planetary mesh generation. A comparative user study (N=15) was conducted where participants explored unique instances generated by our two algorithms alongside two existing procedural planet projects.
format Preprint
id arxiv_https___arxiv_org_abs_2510_24764
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Comparative Analysis of Procedural Planet Generators
Zechmann, Manuel
Hlavacs, Helmut
Graphics
This paper presents the development of two distinct real-time procedural planet generators within the Godot engine: one employing Fractal Brownian Motion (FBM) with Perlin Noise, and another adapting Minecraft-inspired layered noise techniques. We detail their implementation, including a quadtree-based Level of Detail (LOD) system and solutions for planetary mesh generation. A comparative user study (N=15) was conducted where participants explored unique instances generated by our two algorithms alongside two existing procedural planet projects.
title Comparative Analysis of Procedural Planet Generators
topic Graphics
url https://arxiv.org/abs/2510.24764