One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors

Fuente: arXiv
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Main Authors: Huang, Hao, Bethala, Geeta Chandra Raju, Yuan, Shuaihang, Wen, Congcong, Wang, Mengyu, Tzes, Anthony, Fang, Yi
Format: Preprint
Published: 2025
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author Huang, Hao
Bethala, Geeta Chandra Raju
Yuan, Shuaihang
Wen, Congcong
Wang, Mengyu
Tzes, Anthony
Fang, Yi
author_facet Huang, Hao
Bethala, Geeta Chandra Raju
Yuan, Shuaihang
Wen, Congcong
Wang, Mengyu
Tzes, Anthony
Fang, Yi
contents Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion, rendering the collection of high-quality human motion datasets both labor-intensive and costly. To address this, we propose a data-efficient adaptation approach that learns a new humanoid motion from a single non-walking target sample together with auxiliary walking motions and a walking-trained base model. The core idea lies in leveraging order-preserving optimal transport to compute distances between walking and non-walking sequences, followed by interpolation along geodesics to generate new intermediate pose skeletons, which are then optimized for collision-free configurations and retargeted to the humanoid before integration into a simulated environment for policy adaptation via reinforcement learning. Experimental evaluations on the CMU MoCap dataset demonstrate that our method consistently outperforms baselines, achieving superior performance across metrics. Our code is available at: https://github.com/hhuang-code/One-shot-WBM.
format Preprint
id arxiv_https___arxiv_org_abs_2510_25241
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors
Huang, Hao
Bethala, Geeta Chandra Raju
Yuan, Shuaihang
Wen, Congcong
Wang, Mengyu
Tzes, Anthony
Fang, Yi
Robotics
Artificial Intelligence
Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion, rendering the collection of high-quality human motion datasets both labor-intensive and costly. To address this, we propose a data-efficient adaptation approach that learns a new humanoid motion from a single non-walking target sample together with auxiliary walking motions and a walking-trained base model. The core idea lies in leveraging order-preserving optimal transport to compute distances between walking and non-walking sequences, followed by interpolation along geodesics to generate new intermediate pose skeletons, which are then optimized for collision-free configurations and retargeted to the humanoid before integration into a simulated environment for policy adaptation via reinforcement learning. Experimental evaluations on the CMU MoCap dataset demonstrate that our method consistently outperforms baselines, achieving superior performance across metrics. Our code is available at: https://github.com/hhuang-code/One-shot-WBM.
title One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2510.25241