Energy consumption assessment of a Virtual Reality Remote Rendering application over 5G networks
Fuente:
arXiv
Guardado en:
| Autores principales: | Viola, Roberto, Irazola, Mikel, Juárez, José Ramón, Nguyen, Minh, Zoubarev, Alexander, Futasz, Alexander, Bassbouss, Louay, AbdelNabi, Amr A., Hidalgo, Javier Fernández |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
BioNet-XR: Biological Network Visualization Framework for Virtual Reality and Mixed Reality Environments
por: Senderin, Busra, et al.
Publicado: (2024)
por: Senderin, Busra, et al.
Publicado: (2024)
XRFlux: Virtual Reality Benchmark for Edge Caching Systems
por: Alfares, Nader, et al.
Publicado: (2024)
por: Alfares, Nader, et al.
Publicado: (2024)
Subjective Quality Assessment of Dynamic 3D Meshes in Virtual Reality Environment
por: Nguyen, Duc V., et al.
Publicado: (2026)
por: Nguyen, Duc V., et al.
Publicado: (2026)
Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities
por: Baldoni, Sara, et al.
Publicado: (2025)
por: Baldoni, Sara, et al.
Publicado: (2025)
A Subjective Quality Evaluation of 3D Mesh with Dynamic Level of Detail in Virtual Reality
por: Nguyen, Duc, et al.
Publicado: (2024)
por: Nguyen, Duc, et al.
Publicado: (2024)
Edge Rendering Architecture for multiuser XR Experiences and E2E Performance Assessment
por: Yeregui, Inhar, et al.
Publicado: (2024)
por: Yeregui, Inhar, et al.
Publicado: (2024)
PC-JND: Subjective Study and Dataset on Just Noticeable Difference for Point Clouds in 6DoF Virtual Reality
por: Fan, Chunling, et al.
Publicado: (2025)
por: Fan, Chunling, et al.
Publicado: (2025)
Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality
por: Li, Xiang, et al.
Publicado: (2025)
por: Li, Xiang, et al.
Publicado: (2025)
Body Ownership Affects the Processing of Sensorimotor Contingencies in Virtual Reality
por: Center, Evan G., et al.
Publicado: (2025)
por: Center, Evan G., et al.
Publicado: (2025)
The Potential of Olfactory Stimuli in Stress Reduction through Virtual Reality
por: Valdivieso, Yasmin Elsaddik, et al.
Publicado: (2025)
por: Valdivieso, Yasmin Elsaddik, et al.
Publicado: (2025)
Wireless Multi-User Interactive Virtual Reality in Metaverse with Edge-Device Collaborative Computing
por: Xu, Caolu, et al.
Publicado: (2024)
por: Xu, Caolu, et al.
Publicado: (2024)
Towards Railways Remote Driving: Analysis of Video Streaming Latency and Adaptive Rate Control
por: Mejias, Daniel, et al.
Publicado: (2024)
por: Mejias, Daniel, et al.
Publicado: (2024)
Self-Guided Virtual Reality Therapy for Anxiety: A Systematic Review
por: Graham, Winona, et al.
Publicado: (2025)
por: Graham, Winona, et al.
Publicado: (2025)
HCVR Scene Generation: High Compatibility Virtual Reality Environment Generation for Extended Redirected Walking
por: Zhang, Yiran, et al.
Publicado: (2026)
por: Zhang, Yiran, et al.
Publicado: (2026)
RenderBox: Expressive Performance Rendering with Text Control
por: Zhang, Huan, et al.
Publicado: (2025)
por: Zhang, Huan, et al.
Publicado: (2025)
The Rhythm of Tai Chi: Revitalizing Cultural Heritage in Virtual Reality through Interactive Visuals
por: Wang, Xianghan
Publicado: (2025)
por: Wang, Xianghan
Publicado: (2025)
PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors
por: Alexiou, Evangelos, et al.
Publicado: (2021)
por: Alexiou, Evangelos, et al.
Publicado: (2021)
Ten Ways in which Virtual Reality Differs from Video Streaming
por: de Veciana, Gustavo, et al.
Publicado: (2024)
por: de Veciana, Gustavo, et al.
Publicado: (2024)
Comparing Visual Metaphors with Textual Code For Learning Basic Computer Science Concepts in Virtual Reality
por: Baron, Kevin William
Publicado: (2024)
por: Baron, Kevin William
Publicado: (2024)
Development of Immersive Virtual and Augmented Reality-Based Joint Attention Training Platform for Children with Autism
por: Samantaray, Ashirbad, et al.
Publicado: (2025)
por: Samantaray, Ashirbad, et al.
Publicado: (2025)
Globally and Locally Optimized Pannini Projection for High FoV Rendering of 360-degree Images
por: Jabar, Falah, et al.
Publicado: (2024)
por: Jabar, Falah, et al.
Publicado: (2024)
RenCon 2025: Revival of the Expressive Performance Rendering Competition
por: Zhang, Huan, et al.
Publicado: (2026)
por: Zhang, Huan, et al.
Publicado: (2026)
Towards Unified Representation of Multi-Modal Pre-training for 3D Understanding via Differentiable Rendering
por: Fei, Ben, et al.
Publicado: (2024)
por: Fei, Ben, et al.
Publicado: (2024)
Enhancing Video Music Recommendation with Transformer-Driven Audio-Visual Embeddings
por: Liu, Shimiao, et al.
Publicado: (2025)
por: Liu, Shimiao, et al.
Publicado: (2025)
Vidformer: Drop-in Declarative Optimization for Rendering Video-Native Query Results
por: Winecki, Dominik, et al.
Publicado: (2026)
por: Winecki, Dominik, et al.
Publicado: (2026)
3DMambaIPF: A State Space Model for Iterative Point Cloud Filtering via Differentiable Rendering
por: Zhou, Qingyuan, et al.
Publicado: (2024)
por: Zhou, Qingyuan, et al.
Publicado: (2024)
Scalable On-the-fly Transcoding for Adaptive Streaming of Dynamic Point Clouds
por: Rudolph, Michael, et al.
Publicado: (2026)
por: Rudolph, Michael, et al.
Publicado: (2026)
ABO: Abandon Bayer Filter for Adaptive Edge Offloading in Responsive Augmented Reality
por: Han, Yongxuan, et al.
Publicado: (2025)
por: Han, Yongxuan, et al.
Publicado: (2025)
Facilitating Daily Practice in Intangible Cultural Heritage through Virtual Reality: A Case Study of Traditional Chinese Flower Arrangement
por: Wang, Yingna, et al.
Publicado: (2025)
por: Wang, Yingna, et al.
Publicado: (2025)
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
por: Yuan, Lin-Ping, et al.
Publicado: (2025)
por: Yuan, Lin-Ping, et al.
Publicado: (2025)
TPIFM: A Task-Aware Model for Evaluating Perceptual Interaction Fluency in Remote AR Collaboration
por: Song, Jiarun, et al.
Publicado: (2026)
por: Song, Jiarun, et al.
Publicado: (2026)
The Future is Meta: Metadata, Formats and Perspectives towards Interactive and Personalized AV Content
por: Weller, Alexander, et al.
Publicado: (2024)
por: Weller, Alexander, et al.
Publicado: (2024)
Diffusion Model-Based Size Variable Virtual Try-On Technology and Evaluation Method
por: Zhang, Shufang, et al.
Publicado: (2025)
por: Zhang, Shufang, et al.
Publicado: (2025)
Adaptive Virtual Reality Museum: A Closed-Loop Framewor for Engagement-Aware Cultural Heritage
por: Damouni, Joseph, et al.
Publicado: (2026)
por: Damouni, Joseph, et al.
Publicado: (2026)
Point Cloud Streaming with Latency-Driven Implicit Adaptation using MoQ
por: Freeman, Andrew, et al.
Publicado: (2025)
por: Freeman, Andrew, et al.
Publicado: (2025)
Challenging Dataset and Multi-modal Gated Mixture of Experts Model for Remote Sensing Copy-Move Forgery Understanding
por: Zhang, Ze, et al.
Publicado: (2025)
por: Zhang, Ze, et al.
Publicado: (2025)
Smart Fitting Room: A One-stop Framework for Matching-aware Virtual Try-on
por: Yu, Mingzhe, et al.
Publicado: (2024)
por: Yu, Mingzhe, et al.
Publicado: (2024)
SpaceMeta: Global-Scale Massive Multi-User Virtual Interaction over LEO Satellite Constellations
por: Huang, Jiahe, et al.
Publicado: (2024)
por: Huang, Jiahe, et al.
Publicado: (2024)
An Empirical Evaluation of AI-Powered Non-Player Characters' Perceived Realism and Performance in Virtual Reality Environments
por: Korkiakoski, Mikko, et al.
Publicado: (2025)
por: Korkiakoski, Mikko, et al.
Publicado: (2025)
Building and Evaluating a Realistic Virtual World for Large Scale Urban Exploration from 360° Videos
por: Takenawa, Mizuki, et al.
Publicado: (2025)
por: Takenawa, Mizuki, et al.
Publicado: (2025)
Ejemplares similares
-
BioNet-XR: Biological Network Visualization Framework for Virtual Reality and Mixed Reality Environments
por: Senderin, Busra, et al.
Publicado: (2024) -
XRFlux: Virtual Reality Benchmark for Edge Caching Systems
por: Alfares, Nader, et al.
Publicado: (2024) -
Subjective Quality Assessment of Dynamic 3D Meshes in Virtual Reality Environment
por: Nguyen, Duc V., et al.
Publicado: (2026) -
Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities
por: Baldoni, Sara, et al.
Publicado: (2025) -
A Subjective Quality Evaluation of 3D Mesh with Dynamic Level of Detail in Virtual Reality
por: Nguyen, Duc, et al.
Publicado: (2024)