mitransient: Transient light transport in Mitsuba 3
Fuente:
arXiv
Saved in:
| Main Authors: | Royo, Diego, Garcia-Pueyo, Jorge, Crespo, Miguel, Enguita, Guillermo, Pueyo-Ciutad, Óscar, Bielsa, Diego |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PGC: Physics-Based Gaussian Cloth from a Single Pose
by: Guo, Michelle, et al.
Published: (2025)
by: Guo, Michelle, et al.
Published: (2025)
Differentiable Rendering as a Way to Program Cable-Driven Soft Robots
by: Arnavaz, Kasra, et al.
Published: (2024)
by: Arnavaz, Kasra, et al.
Published: (2024)
Journey into SPH Simulation: A Comprehensive Framework and Showcase
by: Huang, Haofeng, et al.
Published: (2024)
by: Huang, Haofeng, et al.
Published: (2024)
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
by: Flöter, Christopher, et al.
Published: (2025)
by: Flöter, Christopher, et al.
Published: (2025)
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
by: Condor, Jorge, et al.
Published: (2024)
by: Condor, Jorge, et al.
Published: (2024)
Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction
by: Monteiro, Kyzyl, et al.
Published: (2026)
by: Monteiro, Kyzyl, et al.
Published: (2026)
LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis
by: Xie, Kevin, et al.
Published: (2024)
by: Xie, Kevin, et al.
Published: (2024)
Exploring Uncertainty Visualization for Degenerate Tensors in 3D Symmetric Second-Order Tensor Field Ensembles
by: Schmitz, Tadea, et al.
Published: (2024)
by: Schmitz, Tadea, et al.
Published: (2024)
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
by: Yuan, Yitian, et al.
Published: (2025)
by: Yuan, Yitian, et al.
Published: (2025)
MGPBD: A Multigrid Accelerated Global XPBD Solver
by: Li, Chunlei, et al.
Published: (2025)
by: Li, Chunlei, et al.
Published: (2025)
The Configurational Element Method for Nonconvex Granular Media
by: Wang, Zhecheng, et al.
Published: (2026)
by: Wang, Zhecheng, et al.
Published: (2026)
Understanding Hybrid Spaces: Designing a Spacetime Model to Represent Dynamic Topologies of Hybrid Spaces
by: Höhl, Wolfgang
Published: (2024)
by: Höhl, Wolfgang
Published: (2024)
Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review
by: Dalal, Anurag, et al.
Published: (2024)
by: Dalal, Anurag, et al.
Published: (2024)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
by: He, Zhiyong, et al.
Published: (2026)
by: He, Zhiyong, et al.
Published: (2026)
NeuralPVS: Learned Estimation of Potentially Visible Sets
by: Wang, Xiangyu, et al.
Published: (2025)
by: Wang, Xiangyu, et al.
Published: (2025)
A Fluorescent Material Model for Non-Spectral Editing & Rendering
by: Laurent, Belcour, et al.
Published: (2025)
by: Laurent, Belcour, et al.
Published: (2025)
Holographic Radiance Cascades for 2D Global Illumination
by: Freeman, Rouli, et al.
Published: (2025)
by: Freeman, Rouli, et al.
Published: (2025)
Vertex Shader Domain Warping with Automatic Differentiation
by: van Mossel, Dave Pagurek
Published: (2024)
by: van Mossel, Dave Pagurek
Published: (2024)
Remeshing-Free Graph-Based Finite Element Method for Ductile and Brittle Fracture
by: Mandal, Avirup, et al.
Published: (2021)
by: Mandal, Avirup, et al.
Published: (2021)
MARS: Multi-sample Allocation through Russian roulette and Splitting
by: Meyer, Joshua, et al.
Published: (2024)
by: Meyer, Joshua, et al.
Published: (2024)
DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
by: He, Qianyue, et al.
Published: (2024)
by: He, Qianyue, et al.
Published: (2024)
FastAtlas: Real-Time Compact Atlases for Texture Space Shading
by: Vining, Nicholas, et al.
Published: (2025)
by: Vining, Nicholas, et al.
Published: (2025)
A Differentiable Material Point Method Framework for Shape Morphing
by: Xu, Michael, et al.
Published: (2024)
by: Xu, Michael, et al.
Published: (2024)
PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
by: Song, Chang-Yong, et al.
Published: (2025)
by: Song, Chang-Yong, et al.
Published: (2025)
Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting
by: Meng, Hengyu, et al.
Published: (2025)
by: Meng, Hengyu, et al.
Published: (2025)
Kinematic Kitbashing
by: Guo, Minghao, et al.
Published: (2025)
by: Guo, Minghao, et al.
Published: (2025)
3D Dynamic Fluid Assets from Single-View Videos with Generative Gaussian Splatting
by: Zhao, Zhiwei, et al.
Published: (2025)
by: Zhao, Zhiwei, et al.
Published: (2025)
Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
by: Gajmer, Rabin, et al.
Published: (2026)
by: Gajmer, Rabin, et al.
Published: (2026)
SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspection
by: Fulir, Juraj, et al.
Published: (2024)
by: Fulir, Juraj, et al.
Published: (2024)
Spherical Hermite Maps
by: Abouagour, Mohamed, et al.
Published: (2026)
by: Abouagour, Mohamed, et al.
Published: (2026)
Fast Voxelization and Level of Detail for Microgeometry Rendering
by: Fabre, Javier, et al.
Published: (2026)
by: Fabre, Javier, et al.
Published: (2026)
Photons x Force: Differentiable Radiation Pressure Modeling
by: Constant, Charles, et al.
Published: (2026)
by: Constant, Charles, et al.
Published: (2026)
VR Research at Fraunhofer IGD, Darmstadt, Germany
by: Felger, Wolfgang, et al.
Published: (2024)
by: Felger, Wolfgang, et al.
Published: (2024)
Model See Model Do: Speech-Driven Facial Animation with Style Control
by: Pan, Yifang, et al.
Published: (2025)
by: Pan, Yifang, et al.
Published: (2025)
Jump Restore Light Transport
by: Holl, Sascha, et al.
Published: (2024)
by: Holl, Sascha, et al.
Published: (2024)
Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure
by: Aristidou, Andreas, et al.
Published: (2021)
by: Aristidou, Andreas, et al.
Published: (2021)
Sequential PatchCore: Anomaly Detection for Surface Inspection using Synthetic Impurities
by: Mao, Runzhou, et al.
Published: (2025)
by: Mao, Runzhou, et al.
Published: (2025)
See-through: Single-image Layer Decomposition for Anime Characters
by: Lin, Jian, et al.
Published: (2026)
by: Lin, Jian, et al.
Published: (2026)
Pose Representations for Deep Skeletal Animation
by: Andreou, Nefeli, et al.
Published: (2021)
by: Andreou, Nefeli, et al.
Published: (2021)
Tuning Nonlinear Elastic Materials under Small and Large Deformations
by: Chen, Huanyu, et al.
Published: (2024)
by: Chen, Huanyu, et al.
Published: (2024)
Similar Items
-
PGC: Physics-Based Gaussian Cloth from a Single Pose
by: Guo, Michelle, et al.
Published: (2025) -
Differentiable Rendering as a Way to Program Cable-Driven Soft Robots
by: Arnavaz, Kasra, et al.
Published: (2024) -
Journey into SPH Simulation: A Comprehensive Framework and Showcase
by: Huang, Haofeng, et al.
Published: (2024) -
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
by: Flöter, Christopher, et al.
Published: (2025) -
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
by: Condor, Jorge, et al.
Published: (2024)