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Autori principali: Zieglmeier, Sebastian, Erdmann, Niklas, Warakagoda, Narada D.
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2510.26347
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author Zieglmeier, Sebastian
Erdmann, Niklas
Warakagoda, Narada D.
author_facet Zieglmeier, Sebastian
Erdmann, Niklas
Warakagoda, Narada D.
contents Reinforcement learning (RL) algorithms are designed to optimize problem-solving by learning actions that maximize rewards, a task that becomes particularly challenging in random and nonstationary environments. Even advanced RL algorithms are often limited in their ability to solve problems in these conditions. In applications such as searching for underwater pollution clouds with autonomous underwater vehicles (AUVs), RL algorithms must navigate reward-sparse environments, where actions frequently result in a zero reward. This paper aims to address these challenges by revisiting and modifying classical RL approaches to efficiently operate in sparse, randomized, and nonstationary environments. We systematically study a large number of modifications, including hierarchical algorithm changes, multigoal learning, and the integration of a location memory as an external output filter to prevent state revisits. Our results demonstrate that a modified Monte Carlo-based approach significantly outperforms traditional Q-learning and two exhaustive search patterns, illustrating its potential in adapting RL to complex environments. These findings suggest that reinforcement learning approaches can be effectively adapted for use in random, nonstationary, and reward-sparse environments.
format Preprint
id arxiv_https___arxiv_org_abs_2510_26347
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Reinforcement Learning for Pollution Detection in a Randomized, Sparse and Nonstationary Environment with an Autonomous Underwater Vehicle
Zieglmeier, Sebastian
Erdmann, Niklas
Warakagoda, Narada D.
Machine Learning
Artificial Intelligence
Reinforcement learning (RL) algorithms are designed to optimize problem-solving by learning actions that maximize rewards, a task that becomes particularly challenging in random and nonstationary environments. Even advanced RL algorithms are often limited in their ability to solve problems in these conditions. In applications such as searching for underwater pollution clouds with autonomous underwater vehicles (AUVs), RL algorithms must navigate reward-sparse environments, where actions frequently result in a zero reward. This paper aims to address these challenges by revisiting and modifying classical RL approaches to efficiently operate in sparse, randomized, and nonstationary environments. We systematically study a large number of modifications, including hierarchical algorithm changes, multigoal learning, and the integration of a location memory as an external output filter to prevent state revisits. Our results demonstrate that a modified Monte Carlo-based approach significantly outperforms traditional Q-learning and two exhaustive search patterns, illustrating its potential in adapting RL to complex environments. These findings suggest that reinforcement learning approaches can be effectively adapted for use in random, nonstationary, and reward-sparse environments.
title Reinforcement Learning for Pollution Detection in a Randomized, Sparse and Nonstationary Environment with an Autonomous Underwater Vehicle
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2510.26347