OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes
Fuente:
arXiv
Saved in:
| Main Authors: | Huang, Yukun, Yu, Jiwen, Zhou, Yanning, Wang, Jianan, Wang, Xintao, Wan, Pengfei, Liu, Xihui |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
DreamCube: 3D Panorama Generation via Multi-plane Synchronization
by: Huang, Yukun, et al.
Published: (2025)
by: Huang, Yukun, et al.
Published: (2025)
DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion
by: Huang, Yukun, et al.
Published: (2024)
by: Huang, Yukun, et al.
Published: (2024)
LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans
by: Huang, Zhening, et al.
Published: (2025)
by: Huang, Zhening, et al.
Published: (2025)
DreamAnywhere: Object-Centric Panoramic 3D Scene Generation
by: Dominici, Edoardo Alberto, et al.
Published: (2025)
by: Dominici, Edoardo Alberto, et al.
Published: (2025)
Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty
by: Yılmaz, Doğa, et al.
Published: (2026)
by: Yılmaz, Doğa, et al.
Published: (2026)
DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation
by: Huang, Yukun, et al.
Published: (2023)
by: Huang, Yukun, et al.
Published: (2023)
MoGraphGPT: Creating Interactive Scenes Using Modular LLM and Graphical Control
by: Ye, Hui, et al.
Published: (2025)
by: Ye, Hui, et al.
Published: (2025)
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
by: Wu, Jiafeng, et al.
Published: (2026)
by: Wu, Jiafeng, et al.
Published: (2026)
Unified Gaussian Primitives for Scene Representation and Rendering
by: Zhou, Yang, et al.
Published: (2024)
by: Zhou, Yang, et al.
Published: (2024)
Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction
by: Wei, Dongxu, et al.
Published: (2024)
by: Wei, Dongxu, et al.
Published: (2024)
HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions
by: Zhou, Haiyang, et al.
Published: (2024)
by: Zhou, Haiyang, et al.
Published: (2024)
CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage
by: Liu, Jiale, et al.
Published: (2026)
by: Liu, Jiale, et al.
Published: (2026)
CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation
by: Huang, Kaiyi, et al.
Published: (2026)
by: Huang, Kaiyi, et al.
Published: (2026)
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026)
by: Zhang, Hao, et al.
Published: (2026)
SketchVideo: Sketch-based Video Generation and Editing
by: Liu, Feng-Lin, et al.
Published: (2025)
by: Liu, Feng-Lin, et al.
Published: (2025)
Physics-based Scene Layout Generation from Human Motion
by: Li, Jianan, et al.
Published: (2024)
by: Li, Jianan, et al.
Published: (2024)
GLTScene: Global‐to‐Local Transformers for Indoor Scene Synthesis with General Room Boundaries
by: Yijie Li, et al.
Published: (2024)
by: Yijie Li, et al.
Published: (2024)
Generative Panoramic Image Stitching
by: Tuli, Mathieu, et al.
Published: (2025)
by: Tuli, Mathieu, et al.
Published: (2025)
SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes
by: Pfaff, Nicholas, et al.
Published: (2026)
by: Pfaff, Nicholas, et al.
Published: (2026)
VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models
by: Kim, Geonung, et al.
Published: (2025)
by: Kim, Geonung, et al.
Published: (2025)
See360: Novel Panoramic View Interpolation
by: Liu, Zhi-Song, et al.
Published: (2024)
by: Liu, Zhi-Song, et al.
Published: (2024)
SPLICE: Part-Level 3D Shape Editing from Local Semantic Extraction to Global Neural Mixing
by: Zhou, Jin, et al.
Published: (2025)
by: Zhou, Jin, et al.
Published: (2025)
Real-time High-resolution View Synthesis of Complex Scenes with Explicit 3D Visibility Reasoning
by: Zhou, Tiansong, et al.
Published: (2024)
by: Zhou, Tiansong, et al.
Published: (2024)
PosterReward: Unlocking Accurate Evaluation for High-Quality Graphic Design Generation
by: Lai, Jianyu, et al.
Published: (2026)
by: Lai, Jianyu, et al.
Published: (2026)
Unified Smooth Vector Graphics: Modeling Gradient Meshes and Curve-based Approaches Jointly as Poisson Problem
by: Tian, Xingze, et al.
Published: (2024)
by: Tian, Xingze, et al.
Published: (2024)
SceneMotifCoder: Example-driven Visual Program Learning for Generating 3D Object Arrangements
by: Tam, Hou In Ivan, et al.
Published: (2024)
by: Tam, Hou In Ivan, et al.
Published: (2024)
Building LOD Representation for 3D Urban Scenes
by: Pan, Shanshan, et al.
Published: (2025)
by: Pan, Shanshan, et al.
Published: (2025)
Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fields
by: Zhang, Jingbo, et al.
Published: (2023)
by: Zhang, Jingbo, et al.
Published: (2023)
DualPhys-GS: Dual Physically-Guided 3D Gaussian Splatting for Underwater Scene Reconstruction
by: Li, Jiachen, et al.
Published: (2025)
by: Li, Jiachen, et al.
Published: (2025)
Empowering NPC Dialogue with Environmental Context Using LLMs and Panoramic Images
by: Radež, Grega, et al.
Published: (2026)
by: Radež, Grega, et al.
Published: (2026)
Procedural Generation of Articulated Simulation-Ready Assets
by: Joshi, Abhishek, et al.
Published: (2025)
by: Joshi, Abhishek, et al.
Published: (2025)
Causal Reasoning Elicits Controllable 3D Scene Generation
by: Chen, Shen, et al.
Published: (2025)
by: Chen, Shen, et al.
Published: (2025)
Textured Mesh Saliency: Bridging Geometry and Texture for Human Perception in 3D Graphics
by: Zhang, Kaiwei, et al.
Published: (2024)
by: Zhang, Kaiwei, et al.
Published: (2024)
VolSegGS: Segmentation and Tracking in Dynamic Volumetric Scenes via Deformable 3D Gaussians
by: Yao, Siyuan, et al.
Published: (2025)
by: Yao, Siyuan, et al.
Published: (2025)
LayoutRectifier: An Optimization-based Post-processing for Graphic Design Layout Generation
by: Shen, I-Chao, et al.
Published: (2025)
by: Shen, I-Chao, et al.
Published: (2025)
Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions
by: Li, Jianan, et al.
Published: (2025)
by: Li, Jianan, et al.
Published: (2025)
Towards Understanding Graphical Perception in Large Multimodal Models
by: Zhang, Kai, et al.
Published: (2025)
by: Zhang, Kai, et al.
Published: (2025)
VividDream: Generating 3D Scene with Ambient Dynamics
by: Lee, Yao-Chih, et al.
Published: (2024)
by: Lee, Yao-Chih, et al.
Published: (2024)
Glad: A Streaming Scene Generator for Autonomous Driving
by: Xie, Bin, et al.
Published: (2025)
by: Xie, Bin, et al.
Published: (2025)
GraphicsDreamer: Image to 3D Generation with Physical Consistency
by: Chen, Pei, et al.
Published: (2024)
by: Chen, Pei, et al.
Published: (2024)
Similar Items
-
DreamCube: 3D Panorama Generation via Multi-plane Synchronization
by: Huang, Yukun, et al.
Published: (2025) -
DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion
by: Huang, Yukun, et al.
Published: (2024) -
LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans
by: Huang, Zhening, et al.
Published: (2025) -
DreamAnywhere: Object-Centric Panoramic 3D Scene Generation
by: Dominici, Edoardo Alberto, et al.
Published: (2025) -
Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty
by: Yılmaz, Doğa, et al.
Published: (2026)