Saved in:
| Main Authors: | Jeong, Moonsoo, Kim, Dongbeen, Kim, Minseong, Lee, Sungkil |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2510.26921 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
by: Kim, Injae, et al.
Published: (2026)
by: Kim, Injae, et al.
Published: (2026)
MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis
by: Kweon, Minseong, et al.
Published: (2025)
by: Kweon, Minseong, et al.
Published: (2025)
GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization
by: Lee, Jaewon, et al.
Published: (2025)
by: Lee, Jaewon, et al.
Published: (2025)
OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction
by: Kweon, Minseong, et al.
Published: (2026)
by: Kweon, Minseong, et al.
Published: (2026)
GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting
by: Jeong, Utae, et al.
Published: (2026)
by: Jeong, Utae, et al.
Published: (2026)
LIVE-GS: Online LiDAR-Inertial-Visual State Estimation and Globally Consistent Mapping with 3D Gaussian Splatting
by: Park, Jaeseok, et al.
Published: (2025)
by: Park, Jaeseok, et al.
Published: (2025)
RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting
by: Seo, Ji Hyun, et al.
Published: (2025)
by: Seo, Ji Hyun, et al.
Published: (2025)
PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
by: Seo, Kangmin, et al.
Published: (2026)
by: Seo, Kangmin, et al.
Published: (2026)
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
by: Yeom, Suwoong, et al.
Published: (2026)
by: Yeom, Suwoong, et al.
Published: (2026)
Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
by: Zhang, Zheng, et al.
Published: (2024)
by: Zhang, Zheng, et al.
Published: (2024)
Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting
by: Koo, Junseo, et al.
Published: (2025)
by: Koo, Junseo, et al.
Published: (2025)
CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting
by: In, Sumin, et al.
Published: (2025)
by: In, Sumin, et al.
Published: (2025)
Improving Adaptive Density Control for 3D Gaussian Splatting
by: Grubert, Glenn, et al.
Published: (2025)
by: Grubert, Glenn, et al.
Published: (2025)
GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloading
by: Lee, Donghyun, et al.
Published: (2025)
by: Lee, Donghyun, et al.
Published: (2025)
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting
by: Kwak, Sangwoon, et al.
Published: (2025)
by: Kwak, Sangwoon, et al.
Published: (2025)
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
by: Lee, Lucas Yunkyu, et al.
Published: (2026)
by: Lee, Lucas Yunkyu, et al.
Published: (2026)
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
by: Jun-Seong, Kim, et al.
Published: (2025)
by: Jun-Seong, Kim, et al.
Published: (2025)
ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting
by: Zhang, Fengdi, et al.
Published: (2025)
by: Zhang, Fengdi, et al.
Published: (2025)
StylizedGS: Controllable Stylization for 3D Gaussian Splatting
by: Zhang, Dingxi, et al.
Published: (2024)
by: Zhang, Dingxi, et al.
Published: (2024)
Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes
by: Jeong, Seunghoon, et al.
Published: (2026)
by: Jeong, Seunghoon, et al.
Published: (2026)
TriaGS: Differentiable Triangulation-Guided Geometric Consistency for 3D Gaussian Splatting
by: Tran, Quan, et al.
Published: (2025)
by: Tran, Quan, et al.
Published: (2025)
Veta-GS: View-dependent deformable 3D Gaussian Splatting for thermal infrared Novel-view Synthesis
by: Nam, Myeongseok, et al.
Published: (2025)
by: Nam, Myeongseok, et al.
Published: (2025)
RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos
by: Lee, Junmyeong, et al.
Published: (2024)
by: Lee, Junmyeong, et al.
Published: (2024)
GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
by: Cao, Yukang, et al.
Published: (2024)
by: Cao, Yukang, et al.
Published: (2024)
CoGS: Controllable Gaussian Splatting
by: Yu, Heng, et al.
Published: (2023)
by: Yu, Heng, et al.
Published: (2023)
Ref-GS: Directional Factorization for 2D Gaussian Splatting
by: Zhang, Youjia, et al.
Published: (2024)
by: Zhang, Youjia, et al.
Published: (2024)
Gradient-Direction-Aware Density Control for 3D Gaussian Splatting
by: Zhou, Zheng, et al.
Published: (2025)
by: Zhou, Zheng, et al.
Published: (2025)
SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting
by: Chao, Jun-Jee, et al.
Published: (2026)
by: Chao, Jun-Jee, et al.
Published: (2026)
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
by: Choi, Jaehoon, et al.
Published: (2024)
by: Choi, Jaehoon, et al.
Published: (2024)
Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency
by: Kim, Jingi, et al.
Published: (2026)
by: Kim, Jingi, et al.
Published: (2026)
Efficient Density Control for 3D Gaussian Splatting
by: Deng, Xiaobin, et al.
Published: (2024)
by: Deng, Xiaobin, et al.
Published: (2024)
HyperGS: Hyperspectral 3D Gaussian Splatting
by: Thirgood, Christopher, et al.
Published: (2024)
by: Thirgood, Christopher, et al.
Published: (2024)
LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
by: Shi, Yuang, et al.
Published: (2024)
by: Shi, Yuang, et al.
Published: (2024)
Optimized Minimal 4D Gaussian Splatting
by: Lee, Minseo, et al.
Published: (2025)
by: Lee, Minseo, et al.
Published: (2025)
DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting
by: Song, Yeon-Ji, et al.
Published: (2025)
by: Song, Yeon-Ji, et al.
Published: (2025)
CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Video
by: Song, Hojun, et al.
Published: (2026)
by: Song, Hojun, et al.
Published: (2026)
SuperGS: Consistent and Detailed 3D Super-Resolution Scene Reconstruction via Gaussian Splatting
by: Xie, Shiyun, et al.
Published: (2025)
by: Xie, Shiyun, et al.
Published: (2025)
CLIP-GS: CLIP-Informed Gaussian Splatting for View-Consistent 3D Indoor Semantic Understanding
by: Liao, Guibiao, et al.
Published: (2024)
by: Liao, Guibiao, et al.
Published: (2024)
TranSplat: Surface Embedding-guided 3D Gaussian Splatting for Transparent Object Manipulation
by: Kim, Jeongyun, et al.
Published: (2025)
by: Kim, Jeongyun, et al.
Published: (2025)
DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation
by: Ju, Xiaoliang, et al.
Published: (2025)
by: Ju, Xiaoliang, et al.
Published: (2025)
Similar Items
-
F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
by: Kim, Injae, et al.
Published: (2026) -
MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis
by: Kweon, Minseong, et al.
Published: (2025) -
GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization
by: Lee, Jaewon, et al.
Published: (2025) -
OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction
by: Kweon, Minseong, et al.
Published: (2026) -
GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting
by: Jeong, Utae, et al.
Published: (2026)