Expressive Range Characterization of Open Text-to-Audio Models

Fuente: arXiv
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Autori principali: Morse, Jonathan, Naderi, Azadeh, Gaudl, Swen, Cartwright, Mark, Hoover, Amy K., Nelson, Mark J.
Natura: Preprint
Pubblicazione: 2025
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author Morse, Jonathan
Naderi, Azadeh
Gaudl, Swen
Cartwright, Mark
Hoover, Amy K.
Nelson, Mark J.
author_facet Morse, Jonathan
Naderi, Azadeh
Gaudl, Swen
Cartwright, Mark
Hoover, Amy K.
Nelson, Mark J.
contents Text-to-audio models are a type of generative model that produces audio output in response to a given textual prompt. Although level generators and the properties of the functional content that they create (e.g., playability) dominate most discourse in procedurally generated content (PCG), games that emotionally resonate with players tend to weave together a range of creative and multimodal content (e.g., music, sounds, visuals, narrative tone), and multimodal models have begun seeing at least experimental use for this purpose. However, it remains unclear what exactly such models generate, and with what degree of variability and fidelity: audio is an extremely broad class of output for a generative system to target. Within the PCG community, expressive range analysis (ERA) has been used as a quantitative way to characterize generators' output space, especially for level generators. This paper adapts ERA to text-to-audio models, making the analysis tractable by looking at the expressive range of outputs for specific, fixed prompts. Experiments are conducted by prompting the models with several standardized prompts derived from the Environmental Sound Classification (ESC-50) dataset. The resulting audio is analyzed along key acoustic dimensions (e.g., pitch, loudness, and timbre). More broadly, this paper offers a framework for ERA-based exploratory evaluation of generative audio models.
format Preprint
id arxiv_https___arxiv_org_abs_2510_27102
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Expressive Range Characterization of Open Text-to-Audio Models
Morse, Jonathan
Naderi, Azadeh
Gaudl, Swen
Cartwright, Mark
Hoover, Amy K.
Nelson, Mark J.
Sound
Artificial Intelligence
Audio and Speech Processing
Text-to-audio models are a type of generative model that produces audio output in response to a given textual prompt. Although level generators and the properties of the functional content that they create (e.g., playability) dominate most discourse in procedurally generated content (PCG), games that emotionally resonate with players tend to weave together a range of creative and multimodal content (e.g., music, sounds, visuals, narrative tone), and multimodal models have begun seeing at least experimental use for this purpose. However, it remains unclear what exactly such models generate, and with what degree of variability and fidelity: audio is an extremely broad class of output for a generative system to target. Within the PCG community, expressive range analysis (ERA) has been used as a quantitative way to characterize generators' output space, especially for level generators. This paper adapts ERA to text-to-audio models, making the analysis tractable by looking at the expressive range of outputs for specific, fixed prompts. Experiments are conducted by prompting the models with several standardized prompts derived from the Environmental Sound Classification (ESC-50) dataset. The resulting audio is analyzed along key acoustic dimensions (e.g., pitch, loudness, and timbre). More broadly, this paper offers a framework for ERA-based exploratory evaluation of generative audio models.
title Expressive Range Characterization of Open Text-to-Audio Models
topic Sound
Artificial Intelligence
Audio and Speech Processing
url https://arxiv.org/abs/2510.27102