Towards a Multi-Embodied Grasping Agent

Fuente: arXiv
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Hauptverfasser: Freiberg, Roman, Qualmann, Alexander, Vien, Ngo Anh, Neumann, Gerhard
Format: Preprint
Veröffentlicht: 2025
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author Freiberg, Roman
Qualmann, Alexander
Vien, Ngo Anh
Neumann, Gerhard
author_facet Freiberg, Roman
Qualmann, Alexander
Vien, Ngo Anh
Neumann, Gerhard
contents Multi-embodiment grasping focuses on developing approaches that exhibit generalist behavior across diverse gripper designs. Existing methods often learn the kinematic structure of the robot implicitly and face challenges due to the difficulty of sourcing the required large-scale data. In this work, we present a data-efficient, flow-based, equivariant grasp synthesis architecture that can handle different gripper types with variable degrees of freedom and successfully exploit the underlying kinematic model, deducing all necessary information solely from the gripper and scene geometry. Unlike previous equivariant grasping methods, we translated all modules from the ground up to JAX and provide a model with batching capabilities over scenes, grippers, and grasps, resulting in smoother learning, improved performance and faster inference time. Our dataset encompasses grippers ranging from humanoid hands to parallel yaw grippers and includes 25,000 scenes and 20 million grasps.
format Preprint
id arxiv_https___arxiv_org_abs_2510_27420
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Towards a Multi-Embodied Grasping Agent
Freiberg, Roman
Qualmann, Alexander
Vien, Ngo Anh
Neumann, Gerhard
Robotics
I.2.9
Multi-embodiment grasping focuses on developing approaches that exhibit generalist behavior across diverse gripper designs. Existing methods often learn the kinematic structure of the robot implicitly and face challenges due to the difficulty of sourcing the required large-scale data. In this work, we present a data-efficient, flow-based, equivariant grasp synthesis architecture that can handle different gripper types with variable degrees of freedom and successfully exploit the underlying kinematic model, deducing all necessary information solely from the gripper and scene geometry. Unlike previous equivariant grasping methods, we translated all modules from the ground up to JAX and provide a model with batching capabilities over scenes, grippers, and grasps, resulting in smoother learning, improved performance and faster inference time. Our dataset encompasses grippers ranging from humanoid hands to parallel yaw grippers and includes 25,000 scenes and 20 million grasps.
title Towards a Multi-Embodied Grasping Agent
topic Robotics
I.2.9
url https://arxiv.org/abs/2510.27420