Computation as a Game

Fuente: arXiv
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Auteur principal: Bilokon, Paul Alexander
Format: Preprint
Publié: 2025
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author Bilokon, Paul Alexander
author_facet Bilokon, Paul Alexander
contents We present a unifying representation of computation as a two-player game between an \emph{Algorithm} and \emph{Nature}, grounded in domain theory and game theory. The Algorithm produces progressively refined approximations within a Scott domain, while Nature assigns penalties proportional to their distance from the true value. Correctness corresponds to equilibrium in the limit of refinement. This framework allows us to define complexity classes game-theoretically, characterizing $\mathbf{P}$, $\mathbf{NP}$, and related classes as sets of problems admitting particular equilibria. The open question $\mathbf{P} \stackrel{?}{=} \mathbf{NP}$ becomes a problem about the equivalence of Nash equilibria under differing informational and temporal constraints.
format Preprint
id arxiv_https___arxiv_org_abs_2511_00058
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Computation as a Game
Bilokon, Paul Alexander
Computational Complexity
Computer Science and Game Theory
Logic in Computer Science
03B70
F.4.1
We present a unifying representation of computation as a two-player game between an \emph{Algorithm} and \emph{Nature}, grounded in domain theory and game theory. The Algorithm produces progressively refined approximations within a Scott domain, while Nature assigns penalties proportional to their distance from the true value. Correctness corresponds to equilibrium in the limit of refinement. This framework allows us to define complexity classes game-theoretically, characterizing $\mathbf{P}$, $\mathbf{NP}$, and related classes as sets of problems admitting particular equilibria. The open question $\mathbf{P} \stackrel{?}{=} \mathbf{NP}$ becomes a problem about the equivalence of Nash equilibria under differing informational and temporal constraints.
title Computation as a Game
topic Computational Complexity
Computer Science and Game Theory
Logic in Computer Science
03B70
F.4.1
url https://arxiv.org/abs/2511.00058