4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Wu, Chun-Tin, Chen, Jun-Cheng |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation
by: Wu, Shuang, et al.
Published: (2024)
by: Wu, Shuang, et al.
Published: (2024)
Dynamic Scene Understanding through Object-Centric Voxelization and Neural Rendering
by: Zhao, Yanpeng, et al.
Published: (2024)
by: Zhao, Yanpeng, et al.
Published: (2024)
VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction
by: Zhu, Ziyue, et al.
Published: (2025)
by: Zhu, Ziyue, et al.
Published: (2025)
VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction
by: Wang, Weijie, et al.
Published: (2025)
by: Wang, Weijie, et al.
Published: (2025)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer
by: Zhao, Yibin, et al.
Published: (2026)
by: Zhao, Yibin, et al.
Published: (2026)
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
by: Yuan, Yuheng, et al.
Published: (2025)
by: Yuan, Yuheng, et al.
Published: (2025)
OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understanding
by: Huang, Sheng-Yu, et al.
Published: (2026)
by: Huang, Sheng-Yu, et al.
Published: (2026)
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
by: Yang, Zeyu, et al.
Published: (2023)
by: Yang, Zeyu, et al.
Published: (2023)
Flow4D: Leveraging 4D Voxel Network for LiDAR Scene Flow Estimation
by: Kim, Jaeyeul, et al.
Published: (2024)
by: Kim, Jaeyeul, et al.
Published: (2024)
Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering
by: Wang, Weiquan, et al.
Published: (2026)
by: Wang, Weiquan, et al.
Published: (2026)
3D Scene Rendering with Multimodal Gaussian Splatting
by: Gau, Chi-Shiang, et al.
Published: (2026)
by: Gau, Chi-Shiang, et al.
Published: (2026)
VoxelTrack: Exploring Voxel Representation for 3D Point Cloud Object Tracking
by: Lu, Yuxuan, et al.
Published: (2024)
by: Lu, Yuxuan, et al.
Published: (2024)
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024)
by: Sun, Cheng, et al.
Published: (2024)
Language and Geometry Grounded Sparse Voxel Representations for Holistic Scene Understanding
by: Wu, Guile, et al.
Published: (2026)
by: Wu, Guile, et al.
Published: (2026)
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
by: Song, Yunzhou, et al.
Published: (2024)
by: Song, Yunzhou, et al.
Published: (2024)
PVNet: Point-Voxel Interaction LiDAR Scene Upsampling Via Diffusion Models
by: Cheng, Xianjing, et al.
Published: (2025)
by: Cheng, Xianjing, et al.
Published: (2025)
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
by: Choi, Jaehoon, et al.
Published: (2025)
by: Choi, Jaehoon, et al.
Published: (2025)
Abstract Rendering: Computing All that is Seen in Gaussian Splat Scenes
by: Li, Yangge, et al.
Published: (2025)
by: Li, Yangge, et al.
Published: (2025)
GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
by: Li, Yanyan, et al.
Published: (2024)
by: Li, Yanyan, et al.
Published: (2024)
Poxel: Voxel Reconstruction for 3D Printing
by: Cao, Ruixiang, et al.
Published: (2025)
by: Cao, Ruixiang, et al.
Published: (2025)
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
by: Shi, Changyue, et al.
Published: (2025)
by: Shi, Changyue, et al.
Published: (2025)
LiteVoxel: Low-memory Intelligent Thresholding for Efficient Voxel Rasterization
by: Lee, Jee Won, et al.
Published: (2025)
by: Lee, Jee Won, et al.
Published: (2025)
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
by: Zhang, Xinjie, et al.
Published: (2024)
by: Zhang, Xinjie, et al.
Published: (2024)
Context and Geometry Aware Voxel Transformer for Semantic Scene Completion
by: Yu, Zhu, et al.
Published: (2024)
by: Yu, Zhu, et al.
Published: (2024)
FaVoR: Features via Voxel Rendering for Camera Relocalization
by: Polizzi, Vincenzo, et al.
Published: (2024)
by: Polizzi, Vincenzo, et al.
Published: (2024)
VoxelNextFusion: A Simple, Unified and Effective Voxel Fusion Framework for Multi-Modal 3D Object Detection
by: Song, Ziying, et al.
Published: (2024)
by: Song, Ziying, et al.
Published: (2024)
GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes
by: Song, Gaochao, et al.
Published: (2024)
by: Song, Gaochao, et al.
Published: (2024)
VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes
by: Deng, Tianchen, et al.
Published: (2025)
by: Deng, Tianchen, et al.
Published: (2025)
CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering
by: Sun, Xiaohan, et al.
Published: (2025)
by: Sun, Xiaohan, et al.
Published: (2025)
Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting
by: Wang, Weiquan, et al.
Published: (2026)
by: Wang, Weiquan, et al.
Published: (2026)
VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement
by: Mao, Haotian, et al.
Published: (2026)
by: Mao, Haotian, et al.
Published: (2026)
SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes
by: Xiao, Haihong, et al.
Published: (2025)
by: Xiao, Haihong, et al.
Published: (2025)
TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering
by: Liang, Zhenyu, et al.
Published: (2026)
by: Liang, Zhenyu, et al.
Published: (2026)
Sparsity-Aware Voxel Attention and Foreground Modulation for 3D Semantic Scene Completion
by: Xue, Yu, et al.
Published: (2026)
by: Xue, Yu, et al.
Published: (2026)
AVS-Net: Point Sampling with Adaptive Voxel Size for 3D Scene Understanding
by: Yang, Hongcheng, et al.
Published: (2024)
by: Yang, Hongcheng, et al.
Published: (2024)
4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
by: Yang, Zeyu, et al.
Published: (2024)
by: Yang, Zeyu, et al.
Published: (2024)
DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenes
by: Wang, Cong, et al.
Published: (2025)
by: Wang, Cong, et al.
Published: (2025)
SignSplat: Rendering Sign Language via Gaussian Splatting
by: Ivashechkin, Maksym, et al.
Published: (2025)
by: Ivashechkin, Maksym, et al.
Published: (2025)
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis
by: Miao, Sheng, et al.
Published: (2026)
by: Miao, Sheng, et al.
Published: (2026)
Similar Items
-
UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation
by: Wu, Shuang, et al.
Published: (2024) -
Dynamic Scene Understanding through Object-Centric Voxelization and Neural Rendering
by: Zhao, Yanpeng, et al.
Published: (2024) -
VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction
by: Zhu, Ziyue, et al.
Published: (2025) -
VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction
by: Wang, Weijie, et al.
Published: (2025) -
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)