Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark

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Hauptverfasser: Nagy, Rajmund, Voss, Hendric, Hoang-Minh, Thanh, Tsakov, Mihail, Nikolov, Teodor, Zhang, Zeyi, Ao, Tenglong, Yang, Sicheng, Huang, Shaoli, Cheng, Yongkang, Mughal, M. Hamza, Dabral, Rishabh, Chhatre, Kiran, Theobalt, Christian, Liu, Libin, Kopp, Stefan, McDonnell, Rachel, Neff, Michael, Kucherenko, Taras, Yoon, Youngwoo, Henter, Gustav Eje
Format: Preprint
Veröffentlicht: 2025
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author Nagy, Rajmund
Voss, Hendric
Hoang-Minh, Thanh
Tsakov, Mihail
Nikolov, Teodor
Zhang, Zeyi
Ao, Tenglong
Yang, Sicheng
Huang, Shaoli
Cheng, Yongkang
Mughal, M. Hamza
Dabral, Rishabh
Chhatre, Kiran
Theobalt, Christian
Liu, Libin
Kopp, Stefan
McDonnell, Rachel
Neff, Michael
Kucherenko, Taras
Yoon, Youngwoo
Henter, Gustav Eje
author_facet Nagy, Rajmund
Voss, Hendric
Hoang-Minh, Thanh
Tsakov, Mihail
Nikolov, Teodor
Zhang, Zeyi
Ao, Tenglong
Yang, Sicheng
Huang, Shaoli
Cheng, Yongkang
Mughal, M. Hamza
Dabral, Rishabh
Chhatre, Kiran
Theobalt, Christian
Liu, Libin
Kopp, Stefan
McDonnell, Rachel
Neff, Michael
Kucherenko, Taras
Yoon, Youngwoo
Henter, Gustav Eje
contents We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different methods compare, or what the state of the art is. In order to address common shortcomings of evaluation design, and to standardise future user studies in gesture-generation works, we introduce a detailed human evaluation protocol for the widely-used BEAT2 motion-capture dataset. Using this protocol, we conduct large-scale crowdsourced evaluation to rank six recent gesture-generation models -- each trained by its original authors -- across two key evaluation dimensions: motion realism and speech-gesture alignment. Our results show that 1) motion realism has become a saturated evaluation measure on the BEAT2 dataset, with older models performing on par with more recent approaches; 2) previous findings of high speech-gesture alignment do not hold up under rigorous evaluation, even for specialised models; and 3) the field must adopt disentangled assessments of motion quality and multimodal alignment for accurate benchmarking in order to make progress. To drive standardisation and enable new evaluation research, we release five hours of synthetic motion from the benchmarked models; over 750 rendered video stimuli from the user studies -- enabling new evaluations without requiring model reimplementation -- alongside our open-source rendering script, and 16,000 pairwise human preference votes collected for our benchmark.
format Preprint
id arxiv_https___arxiv_org_abs_2511_01233
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark
Nagy, Rajmund
Voss, Hendric
Hoang-Minh, Thanh
Tsakov, Mihail
Nikolov, Teodor
Zhang, Zeyi
Ao, Tenglong
Yang, Sicheng
Huang, Shaoli
Cheng, Yongkang
Mughal, M. Hamza
Dabral, Rishabh
Chhatre, Kiran
Theobalt, Christian
Liu, Libin
Kopp, Stefan
McDonnell, Rachel
Neff, Michael
Kucherenko, Taras
Yoon, Youngwoo
Henter, Gustav Eje
Computer Vision and Pattern Recognition
Graphics
Human-Computer Interaction
I.3; I.2
We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different methods compare, or what the state of the art is. In order to address common shortcomings of evaluation design, and to standardise future user studies in gesture-generation works, we introduce a detailed human evaluation protocol for the widely-used BEAT2 motion-capture dataset. Using this protocol, we conduct large-scale crowdsourced evaluation to rank six recent gesture-generation models -- each trained by its original authors -- across two key evaluation dimensions: motion realism and speech-gesture alignment. Our results show that 1) motion realism has become a saturated evaluation measure on the BEAT2 dataset, with older models performing on par with more recent approaches; 2) previous findings of high speech-gesture alignment do not hold up under rigorous evaluation, even for specialised models; and 3) the field must adopt disentangled assessments of motion quality and multimodal alignment for accurate benchmarking in order to make progress. To drive standardisation and enable new evaluation research, we release five hours of synthetic motion from the benchmarked models; over 750 rendered video stimuli from the user studies -- enabling new evaluations without requiring model reimplementation -- alongside our open-source rendering script, and 16,000 pairwise human preference votes collected for our benchmark.
title Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark
topic Computer Vision and Pattern Recognition
Graphics
Human-Computer Interaction
I.3; I.2
url https://arxiv.org/abs/2511.01233