Saved in:
Bibliographic Details
Main Authors: Ardelean, Andrei-Timotei, Weyrich, Tim
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2511.01513
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912685370638336
author Ardelean, Andrei-Timotei
Weyrich, Tim
author_facet Ardelean, Andrei-Timotei
Weyrich, Tim
contents In this work, we propose a system that covers the complete workflow for achieving controlled authoring and editing of textures that present distinctive local characteristics. These include various effects that change the surface appearance of materials, such as stains, tears, holes, abrasions, discoloration, and more. Such alterations are ubiquitous in nature, and including them in the synthesis process is crucial for generating realistic textures. We introduce a novel approach for creating textures with such blemishes, adopting a learning-based approach that leverages unlabeled examples. Our approach does not require manual annotations by the user; instead, it detects the appearance-altering features through unsupervised anomaly detection. The various textural features are then automatically clustered into semantically coherent groups, which are used to guide the conditional generation of images. Our pipeline as a whole goes from a small image collection to a versatile generative model that enables the user to interactively create and paint features on textures of arbitrary size. Notably, the algorithms we introduce for diffusion-based editing and infinite stationary texture generation are generic and should prove useful in other contexts as well. Project page: https://reality.tf.fau.de/pub/ardelean2025examplebased.html
format Preprint
id arxiv_https___arxiv_org_abs_2511_01513
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Example-Based Feature Painting on Textures
Ardelean, Andrei-Timotei
Weyrich, Tim
Computer Vision and Pattern Recognition
Graphics
In this work, we propose a system that covers the complete workflow for achieving controlled authoring and editing of textures that present distinctive local characteristics. These include various effects that change the surface appearance of materials, such as stains, tears, holes, abrasions, discoloration, and more. Such alterations are ubiquitous in nature, and including them in the synthesis process is crucial for generating realistic textures. We introduce a novel approach for creating textures with such blemishes, adopting a learning-based approach that leverages unlabeled examples. Our approach does not require manual annotations by the user; instead, it detects the appearance-altering features through unsupervised anomaly detection. The various textural features are then automatically clustered into semantically coherent groups, which are used to guide the conditional generation of images. Our pipeline as a whole goes from a small image collection to a versatile generative model that enables the user to interactively create and paint features on textures of arbitrary size. Notably, the algorithms we introduce for diffusion-based editing and infinite stationary texture generation are generic and should prove useful in other contexts as well. Project page: https://reality.tf.fau.de/pub/ardelean2025examplebased.html
title Example-Based Feature Painting on Textures
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2511.01513