Knowledge Graph-enhanced Large Language Model for Incremental Game PlayTesting

Fuente: arXiv
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Auteurs principaux: Mu, Enhong, Cai, Jinyu, Lu, Yijun, Zhang, Mingyue, Tei, Kenji, Li, Jialong
Format: Preprint
Publié: 2025
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author Mu, Enhong
Cai, Jinyu
Lu, Yijun
Zhang, Mingyue
Tei, Kenji
Li, Jialong
author_facet Mu, Enhong
Cai, Jinyu
Lu, Yijun
Zhang, Mingyue
Tei, Kenji
Li, Jialong
contents The rapid iteration and frequent updates of modern video games pose significant challenges to the efficiency and specificity of testing. Although automated playtesting methods based on Large Language Models (LLMs) have shown promise, they often lack structured knowledge accumulation mechanisms, making it difficult to conduct precise and efficient testing tailored for incremental game updates. To address this challenge, this paper proposes a KLPEG framework. The framework constructs and maintains a Knowledge Graph (KG) to systematically model game elements, task dependencies, and causal relationships, enabling knowledge accumulation and reuse across versions. Building on this foundation, the framework utilizes LLMs to parse natural language update logs, identify the scope of impact through multi-hop reasoning on the KG, enabling the generation of update-tailored test cases. Experiments in two representative game environments, Overcooked and Minecraft, demonstrate that KLPEG can more accurately locate functionalities affected by updates and complete tests in fewer steps, significantly improving both playtesting effectiveness and efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2511_02534
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Knowledge Graph-enhanced Large Language Model for Incremental Game PlayTesting
Mu, Enhong
Cai, Jinyu
Lu, Yijun
Zhang, Mingyue
Tei, Kenji
Li, Jialong
Artificial Intelligence
The rapid iteration and frequent updates of modern video games pose significant challenges to the efficiency and specificity of testing. Although automated playtesting methods based on Large Language Models (LLMs) have shown promise, they often lack structured knowledge accumulation mechanisms, making it difficult to conduct precise and efficient testing tailored for incremental game updates. To address this challenge, this paper proposes a KLPEG framework. The framework constructs and maintains a Knowledge Graph (KG) to systematically model game elements, task dependencies, and causal relationships, enabling knowledge accumulation and reuse across versions. Building on this foundation, the framework utilizes LLMs to parse natural language update logs, identify the scope of impact through multi-hop reasoning on the KG, enabling the generation of update-tailored test cases. Experiments in two representative game environments, Overcooked and Minecraft, demonstrate that KLPEG can more accurately locate functionalities affected by updates and complete tests in fewer steps, significantly improving both playtesting effectiveness and efficiency.
title Knowledge Graph-enhanced Large Language Model for Incremental Game PlayTesting
topic Artificial Intelligence
url https://arxiv.org/abs/2511.02534