Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory
Fuente:
arXiv
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| Autore principale: | |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| _version_ | 1866915598493024256 |
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| author | Aoyagi, Saizo |
| author_facet | Aoyagi, Saizo |
| contents | It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attractiveness and its structures of place re-creations through an interview study with qualitative analysis. The interviews used examples of physical re-creations, such as the model in Komazawa University's Zen Culture History Museum and some dioramas of Tokyo, as well as computer-generated re-creations of Shibuya using platforms like Minecraft and Project Plateau's 3D city model. Using insights gained from this investigation, this study seeks to establish a theoretical framework for designing virtual twins. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2511_02840 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory Aoyagi, Saizo Human-Computer Interaction It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attractiveness and its structures of place re-creations through an interview study with qualitative analysis. The interviews used examples of physical re-creations, such as the model in Komazawa University's Zen Culture History Museum and some dioramas of Tokyo, as well as computer-generated re-creations of Shibuya using platforms like Minecraft and Project Plateau's 3D city model. Using insights gained from this investigation, this study seeks to establish a theoretical framework for designing virtual twins. |
| title | Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2511.02840 |