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Main Author: Aoyagi, Saizo
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2511.02840
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author Aoyagi, Saizo
author_facet Aoyagi, Saizo
contents It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attractiveness and its structures of place re-creations through an interview study with qualitative analysis. The interviews used examples of physical re-creations, such as the model in Komazawa University's Zen Culture History Museum and some dioramas of Tokyo, as well as computer-generated re-creations of Shibuya using platforms like Minecraft and Project Plateau's 3D city model. Using insights gained from this investigation, this study seeks to establish a theoretical framework for designing virtual twins.
format Preprint
id arxiv_https___arxiv_org_abs_2511_02840
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory
Aoyagi, Saizo
Human-Computer Interaction
It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attractiveness and its structures of place re-creations through an interview study with qualitative analysis. The interviews used examples of physical re-creations, such as the model in Komazawa University's Zen Culture History Museum and some dioramas of Tokyo, as well as computer-generated re-creations of Shibuya using platforms like Minecraft and Project Plateau's 3D city model. Using insights gained from this investigation, this study seeks to establish a theoretical framework for designing virtual twins.
title Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory
topic Human-Computer Interaction
url https://arxiv.org/abs/2511.02840