Salvato in:
Dettagli Bibliografici
Autori principali: Xue, Shengze, Ren, Yu, Hong, Jiacheng, Ni, Run, Xiao, Shuangjiu, Dong, Deli
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:https://arxiv.org/abs/2511.02852
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866909887342051328
author Xue, Shengze
Ren, Yu
Hong, Jiacheng
Ni, Run
Xiao, Shuangjiu
Dong, Deli
author_facet Xue, Shengze
Ren, Yu
Hong, Jiacheng
Ni, Run
Xiao, Shuangjiu
Dong, Deli
contents Fast Fourier Transform-based (FFT) spectral oceans are widely adopted for their efficiency and large-scale realism, but they assume global stationarity and spatial homogeneity, making it difficult to represent non-uniform seas and near-field interactions (e.g., ships and floaters). In contrast, wave particles capture local wakes and ripples, yet are costly to maintain at scale and hard to match global spectral statistics.We present a real-time interactive hybrid ocean: a global FFT background coupled with local wave-particle (WP) patch regions around interactive objects, jointly driven under a unified set of spectral parameters and dispersion. At patch boundaries, particles are injected according to the same directional spectrum as the FFT, aligning the local frequency-direction distribution with the background and matching energy density, without disturbing the far field.Our approach introduces two main innovations: (1) Hybrid ocean representation. We couple a global FFT background with local WP patches under a unified spectrum, achieving large-scale spectral consistency while supporting localized wakes and ripples.(2) Frequency-bucketed implementation. We design a particle sampling and GPU-parallel synthesis scheme based on frequency buckets, which preserves spectral energy consistency and sustains real-time interactive performance.Together, these innovations enable a unified framework that delivers both large-scale spectral realism and fine-grained interactivity in real time.
format Preprint
id arxiv_https___arxiv_org_abs_2511_02852
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Real-Time Interactive Hybrid Ocean: Spectrum-Consistent Wave Particle-FFT Coupling
Xue, Shengze
Ren, Yu
Hong, Jiacheng
Ni, Run
Xiao, Shuangjiu
Dong, Deli
Signal Processing
Graphics
Multimedia
Fast Fourier Transform-based (FFT) spectral oceans are widely adopted for their efficiency and large-scale realism, but they assume global stationarity and spatial homogeneity, making it difficult to represent non-uniform seas and near-field interactions (e.g., ships and floaters). In contrast, wave particles capture local wakes and ripples, yet are costly to maintain at scale and hard to match global spectral statistics.We present a real-time interactive hybrid ocean: a global FFT background coupled with local wave-particle (WP) patch regions around interactive objects, jointly driven under a unified set of spectral parameters and dispersion. At patch boundaries, particles are injected according to the same directional spectrum as the FFT, aligning the local frequency-direction distribution with the background and matching energy density, without disturbing the far field.Our approach introduces two main innovations: (1) Hybrid ocean representation. We couple a global FFT background with local WP patches under a unified spectrum, achieving large-scale spectral consistency while supporting localized wakes and ripples.(2) Frequency-bucketed implementation. We design a particle sampling and GPU-parallel synthesis scheme based on frequency buckets, which preserves spectral energy consistency and sustains real-time interactive performance.Together, these innovations enable a unified framework that delivers both large-scale spectral realism and fine-grained interactivity in real time.
title Real-Time Interactive Hybrid Ocean: Spectrum-Consistent Wave Particle-FFT Coupling
topic Signal Processing
Graphics
Multimedia
url https://arxiv.org/abs/2511.02852