Evolutionary Dynamics in Continuous-time Finite-state Mean Field Games -- Part II: Stability

Fuente: arXiv
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Hauptverfasser: Pedroso, Leonardo, Agazzi, Andrea, Heemels, W. P. M. H., Salazar, Mauro
Format: Preprint
Veröffentlicht: 2025
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author Pedroso, Leonardo
Agazzi, Andrea
Heemels, W. P. M. H.
Salazar, Mauro
author_facet Pedroso, Leonardo
Agazzi, Andrea
Heemels, W. P. M. H.
Salazar, Mauro
contents We study a dynamic game with a large population of players who choose actions from a finite set in continuous time. Each player has a state in a finite state space that evolves stochastically with their actions. A player's reward depends not only on their own state and action but also on the distribution of states and actions across the population, capturing effects such as congestion in traffic networks. In Part I, we introduced an evolutionary model and a new solution concept - the mixed stationary Nash Equilibrium (MSNE) - which coincides with the rest points of the mean field evolutionary model under meaningful families of revision protocols. In this second part, we investigate the evolutionary stability of MSNE. We derive conditions on both the structure of the MSNE and the game's payoff map that ensure local and global stability under evolutionary dynamics. These results characterize when MSNE can robustly emerge and persist against strategic deviations, thereby providing insight into its long-term viability in large population dynamic games.
format Preprint
id arxiv_https___arxiv_org_abs_2511_03297
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Evolutionary Dynamics in Continuous-time Finite-state Mean Field Games -- Part II: Stability
Pedroso, Leonardo
Agazzi, Andrea
Heemels, W. P. M. H.
Salazar, Mauro
Systems and Control
Computer Science and Game Theory
Optimization and Control
We study a dynamic game with a large population of players who choose actions from a finite set in continuous time. Each player has a state in a finite state space that evolves stochastically with their actions. A player's reward depends not only on their own state and action but also on the distribution of states and actions across the population, capturing effects such as congestion in traffic networks. In Part I, we introduced an evolutionary model and a new solution concept - the mixed stationary Nash Equilibrium (MSNE) - which coincides with the rest points of the mean field evolutionary model under meaningful families of revision protocols. In this second part, we investigate the evolutionary stability of MSNE. We derive conditions on both the structure of the MSNE and the game's payoff map that ensure local and global stability under evolutionary dynamics. These results characterize when MSNE can robustly emerge and persist against strategic deviations, thereby providing insight into its long-term viability in large population dynamic games.
title Evolutionary Dynamics in Continuous-time Finite-state Mean Field Games -- Part II: Stability
topic Systems and Control
Computer Science and Game Theory
Optimization and Control
url https://arxiv.org/abs/2511.03297