Saved in:
| Main Authors: | Zhao, Hexu, Min, Xiwen, Liu, Xiaoteng, Gong, Moonjun, Li, Yiming, Li, Ang, Xie, Saining, Li, Jinyang, Panda, Aurojit |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2511.04951 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Scaling Point-based Differentiable Rendering for Large-scale Reconstruction
by: Zhao, Hexu, et al.
Published: (2025)
by: Zhao, Hexu, et al.
Published: (2025)
On Scaling Up 3D Gaussian Splatting Training
by: Zhao, Hexu, et al.
Published: (2024)
by: Zhao, Hexu, et al.
Published: (2024)
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
by: Condor, Jorge, et al.
Published: (2024)
by: Condor, Jorge, et al.
Published: (2024)
Fast Voxelization and Level of Detail for Microgeometry Rendering
by: Fabre, Javier, et al.
Published: (2026)
by: Fabre, Javier, et al.
Published: (2026)
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
by: Yuan, Yitian, et al.
Published: (2025)
by: Yuan, Yitian, et al.
Published: (2025)
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities
by: Lincetto, Federico, et al.
Published: (2025)
by: Lincetto, Federico, et al.
Published: (2025)
3D Dynamic Fluid Assets from Single-View Videos with Generative Gaussian Splatting
by: Zhao, Zhiwei, et al.
Published: (2025)
by: Zhao, Zhiwei, et al.
Published: (2025)
WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU
by: Han, Yudong, et al.
Published: (2026)
by: Han, Yudong, et al.
Published: (2026)
Textile IR: A Bidirectional Intermediate Representation for Physics-Aware Fashion CAD
by: Teikari, Petteri, et al.
Published: (2026)
by: Teikari, Petteri, et al.
Published: (2026)
TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
by: Liao, Zimu, et al.
Published: (2025)
by: Liao, Zimu, et al.
Published: (2025)
Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review
by: Dalal, Anurag, et al.
Published: (2024)
by: Dalal, Anurag, et al.
Published: (2024)
PGC: Physics-Based Gaussian Cloth from a Single Pose
by: Guo, Michelle, et al.
Published: (2025)
by: Guo, Michelle, et al.
Published: (2025)
MSGS: Multispectral 3D Gaussian Splatting
by: Zheng, Iris, et al.
Published: (2026)
by: Zheng, Iris, et al.
Published: (2026)
PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling
by: Sun, Mingyang, et al.
Published: (2024)
by: Sun, Mingyang, et al.
Published: (2024)
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
by: Seo, Yunji, et al.
Published: (2024)
by: Seo, Yunji, et al.
Published: (2024)
TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
by: Li, Gengyan, et al.
Published: (2025)
by: Li, Gengyan, et al.
Published: (2025)
Spherical Hermite Maps
by: Abouagour, Mohamed, et al.
Published: (2026)
by: Abouagour, Mohamed, et al.
Published: (2026)
Journey into SPH Simulation: A Comprehensive Framework and Showcase
by: Huang, Haofeng, et al.
Published: (2024)
by: Huang, Haofeng, et al.
Published: (2024)
Optimizing 3D Gaussian Splatting via Point Cloud Upsampling
by: Ramlal, Adrian, et al.
Published: (2026)
by: Ramlal, Adrian, et al.
Published: (2026)
SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting
by: Zheng, Iris, et al.
Published: (2026)
by: Zheng, Iris, et al.
Published: (2026)
ROI-GS: Interest-based Local Quality 3D Gaussian Splatting
by: Bui, Quoc-Anh, et al.
Published: (2025)
by: Bui, Quoc-Anh, et al.
Published: (2025)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
by: He, Zhiyong, et al.
Published: (2026)
by: He, Zhiyong, et al.
Published: (2026)
mitransient: Transient light transport in Mitsuba 3
by: Royo, Diego, et al.
Published: (2025)
by: Royo, Diego, et al.
Published: (2025)
Differentiable Rendering as a Way to Program Cable-Driven Soft Robots
by: Arnavaz, Kasra, et al.
Published: (2024)
by: Arnavaz, Kasra, et al.
Published: (2024)
MatDecompSDF: High-Fidelity 3D Shape and PBR Material Decomposition from Multi-View Images
by: Wang, Chengyu, et al.
Published: (2025)
by: Wang, Chengyu, et al.
Published: (2025)
A Scalable Pipeline Combining Procedural 3D Graphics and Guided Diffusion for Photorealistic Synthetic Training Data Generation in White Button Mushroom Segmentation
by: Károly, Artúr I., et al.
Published: (2025)
by: Károly, Artúr I., et al.
Published: (2025)
Superior Scoring Rules for Probabilistic Evaluation of Single-Label Multi-Class Classification Tasks
by: Ahmadian, Rouhollah, et al.
Published: (2024)
by: Ahmadian, Rouhollah, et al.
Published: (2024)
VR Research at Fraunhofer IGD, Darmstadt, Germany
by: Felger, Wolfgang, et al.
Published: (2024)
by: Felger, Wolfgang, et al.
Published: (2024)
Model See Model Do: Speech-Driven Facial Animation with Style Control
by: Pan, Yifang, et al.
Published: (2025)
by: Pan, Yifang, et al.
Published: (2025)
Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
by: Gajmer, Rabin, et al.
Published: (2026)
by: Gajmer, Rabin, et al.
Published: (2026)
A Differentiable Material Point Method Framework for Shape Morphing
by: Xu, Michael, et al.
Published: (2024)
by: Xu, Michael, et al.
Published: (2024)
Rigid Body Dynamics in Ambient Fluids
by: Padilla, Marcel, et al.
Published: (2026)
by: Padilla, Marcel, et al.
Published: (2026)
PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
by: Song, Chang-Yong, et al.
Published: (2025)
by: Song, Chang-Yong, et al.
Published: (2025)
4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models
by: Fonseca, Fernando, et al.
Published: (2024)
by: Fonseca, Fernando, et al.
Published: (2024)
VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim
by: Haroon, Adam, et al.
Published: (2025)
by: Haroon, Adam, et al.
Published: (2025)
Pose Representations for Deep Skeletal Animation
by: Andreou, Nefeli, et al.
Published: (2021)
by: Andreou, Nefeli, et al.
Published: (2021)
Understanding Hybrid Spaces: Designing a Spacetime Model to Represent Dynamic Topologies of Hybrid Spaces
by: Höhl, Wolfgang
Published: (2024)
by: Höhl, Wolfgang
Published: (2024)
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
by: Flöter, Christopher, et al.
Published: (2025)
by: Flöter, Christopher, et al.
Published: (2025)
Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting
by: Jin, Xiaofeng, et al.
Published: (2025)
by: Jin, Xiaofeng, et al.
Published: (2025)
Inverse 3D Microscopy Rendering for Cell Shape Inference with Active Mesh
by: Ichbiah, Sacha, et al.
Published: (2023)
by: Ichbiah, Sacha, et al.
Published: (2023)
Similar Items
-
Scaling Point-based Differentiable Rendering for Large-scale Reconstruction
by: Zhao, Hexu, et al.
Published: (2025) -
On Scaling Up 3D Gaussian Splatting Training
by: Zhao, Hexu, et al.
Published: (2024) -
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
by: Condor, Jorge, et al.
Published: (2024) -
Fast Voxelization and Level of Detail for Microgeometry Rendering
by: Fabre, Javier, et al.
Published: (2026) -
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
by: Yuan, Yitian, et al.
Published: (2025)