Too Good to be Bad: On the Failure of LLMs to Role-Play Villains

Fuente: arXiv
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Hauptverfasser: Yi, Zihao, Jiang, Qingxuan, Ma, Ruotian, Chen, Xingyu, Yang, Qu, Wang, Mengru, Ye, Fanghua, Shen, Ying, Tu, Zhaopeng, Li, Xiaolong, Linus
Format: Preprint
Veröffentlicht: 2025
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author Yi, Zihao
Jiang, Qingxuan
Ma, Ruotian
Chen, Xingyu
Yang, Qu
Wang, Mengru
Ye, Fanghua
Shen, Ying
Tu, Zhaopeng
Li, Xiaolong
Linus
author_facet Yi, Zihao
Jiang, Qingxuan
Ma, Ruotian
Chen, Xingyu
Yang, Qu
Wang, Mengru
Ye, Fanghua
Shen, Ying
Tu, Zhaopeng
Li, Xiaolong
Linus
contents Large Language Models (LLMs) are increasingly tasked with creative generation, including the simulation of fictional characters. However, their ability to portray non-prosocial, antagonistic personas remains largely unexamined. We hypothesize that the safety alignment of modern LLMs creates a fundamental conflict with the task of authentically role-playing morally ambiguous or villainous characters. To investigate this, we introduce the Moral RolePlay benchmark, a new dataset featuring a four-level moral alignment scale and a balanced test set for rigorous evaluation. We task state-of-the-art LLMs with role-playing characters from moral paragons to pure villains. Our large-scale evaluation reveals a consistent, monotonic decline in role-playing fidelity as character morality decreases. We find that models struggle most with traits directly antithetical to safety principles, such as ``Deceitful'' and ``Manipulative'', often substituting nuanced malevolence with superficial aggression. Furthermore, we demonstrate that general chatbot proficiency is a poor predictor of villain role-playing ability, with highly safety-aligned models performing particularly poorly. Our work provides the first systematic evidence of this critical limitation, highlighting a key tension between model safety and creative fidelity. Our benchmark and findings pave the way for developing more nuanced, context-aware alignment methods.
format Preprint
id arxiv_https___arxiv_org_abs_2511_04962
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Too Good to be Bad: On the Failure of LLMs to Role-Play Villains
Yi, Zihao
Jiang, Qingxuan
Ma, Ruotian
Chen, Xingyu
Yang, Qu
Wang, Mengru
Ye, Fanghua
Shen, Ying
Tu, Zhaopeng
Li, Xiaolong
Linus
Computation and Language
Artificial Intelligence
Large Language Models (LLMs) are increasingly tasked with creative generation, including the simulation of fictional characters. However, their ability to portray non-prosocial, antagonistic personas remains largely unexamined. We hypothesize that the safety alignment of modern LLMs creates a fundamental conflict with the task of authentically role-playing morally ambiguous or villainous characters. To investigate this, we introduce the Moral RolePlay benchmark, a new dataset featuring a four-level moral alignment scale and a balanced test set for rigorous evaluation. We task state-of-the-art LLMs with role-playing characters from moral paragons to pure villains. Our large-scale evaluation reveals a consistent, monotonic decline in role-playing fidelity as character morality decreases. We find that models struggle most with traits directly antithetical to safety principles, such as ``Deceitful'' and ``Manipulative'', often substituting nuanced malevolence with superficial aggression. Furthermore, we demonstrate that general chatbot proficiency is a poor predictor of villain role-playing ability, with highly safety-aligned models performing particularly poorly. Our work provides the first systematic evidence of this critical limitation, highlighting a key tension between model safety and creative fidelity. Our benchmark and findings pave the way for developing more nuanced, context-aware alignment methods.
title Too Good to be Bad: On the Failure of LLMs to Role-Play Villains
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2511.04962