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Autores principales: Kahl, Benjamin, Hebel, Marcus, Arens, Michael
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2511.05109
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author Kahl, Benjamin
Hebel, Marcus
Arens, Michael
author_facet Kahl, Benjamin
Hebel, Marcus
Arens, Michael
contents Geospatial sensor data is essential for modern defense and security, offering indispensable 3D information for situational awareness. This data, gathered from sources like lidar sensors and optical cameras, allows for the creation of detailed models of operational environments. In this paper, we provide a comparative analysis of traditional representation methods, such as point clouds, voxel grids, and triangle meshes, alongside modern neural and implicit techniques like Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS). Our evaluation reveals a fundamental trade-off: traditional models offer robust geometric accuracy ideal for functional tasks like line-of-sight analysis and physics simulations, while modern methods excel at producing high-fidelity, photorealistic visuals but often lack geometric reliability. Based on these findings, we conclude that a hybrid approach is the most promising path forward. We propose a system architecture that combines a traditional mesh scaffold for geometric integrity with a neural representation like 3DGS for visual detail, managed within a hierarchical scene structure to ensure scalability and performance.
format Preprint
id arxiv_https___arxiv_org_abs_2511_05109
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Efficient representation of 3D spatial data for defense-related applications
Kahl, Benjamin
Hebel, Marcus
Arens, Michael
Graphics
Geospatial sensor data is essential for modern defense and security, offering indispensable 3D information for situational awareness. This data, gathered from sources like lidar sensors and optical cameras, allows for the creation of detailed models of operational environments. In this paper, we provide a comparative analysis of traditional representation methods, such as point clouds, voxel grids, and triangle meshes, alongside modern neural and implicit techniques like Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS). Our evaluation reveals a fundamental trade-off: traditional models offer robust geometric accuracy ideal for functional tasks like line-of-sight analysis and physics simulations, while modern methods excel at producing high-fidelity, photorealistic visuals but often lack geometric reliability. Based on these findings, we conclude that a hybrid approach is the most promising path forward. We propose a system architecture that combines a traditional mesh scaffold for geometric integrity with a neural representation like 3DGS for visual detail, managed within a hierarchical scene structure to ensure scalability and performance.
title Efficient representation of 3D spatial data for defense-related applications
topic Graphics
url https://arxiv.org/abs/2511.05109