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Bibliographic Details
Main Authors: Becker, Álvaro Guglielmin, Rossato, Lana Bertoldo, Tavares, Anderson Rocha
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2511.05114
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author Becker, Álvaro Guglielmin
Rossato, Lana Bertoldo
Tavares, Anderson Rocha
author_facet Becker, Álvaro Guglielmin
Rossato, Lana Bertoldo
Tavares, Anderson Rocha
contents Creating programs to represent board games can be a time-consuming task. Large Language Models (LLMs) arise as appealing tools to expedite this process, given their capacity to efficiently generate code from simple contextual information. In this work, we propose a method to test how capable three LLMs (Claude, DeepSeek and ChatGPT) are at creating code for board games, as well as new variants of existing games.
format Preprint
id arxiv_https___arxiv_org_abs_2511_05114
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Usando LLMs para Programar Jogos de Tabuleiro e Variações
Becker, Álvaro Guglielmin
Rossato, Lana Bertoldo
Tavares, Anderson Rocha
Machine Learning
Creating programs to represent board games can be a time-consuming task. Large Language Models (LLMs) arise as appealing tools to expedite this process, given their capacity to efficiently generate code from simple contextual information. In this work, we propose a method to test how capable three LLMs (Claude, DeepSeek and ChatGPT) are at creating code for board games, as well as new variants of existing games.
title Usando LLMs para Programar Jogos de Tabuleiro e Variações
topic Machine Learning
url https://arxiv.org/abs/2511.05114