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Bibliographic Details
Main Authors: Becker, Álvaro Guglielmin, Rossato, Lana Bertoldo, Tavares, Anderson Rocha
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2511.05114
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Table of Contents:
  • Creating programs to represent board games can be a time-consuming task. Large Language Models (LLMs) arise as appealing tools to expedite this process, given their capacity to efficiently generate code from simple contextual information. In this work, we propose a method to test how capable three LLMs (Claude, DeepSeek and ChatGPT) are at creating code for board games, as well as new variants of existing games.