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| Main Authors: | , , , , |
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| Format: | Preprint |
| Published: |
2025
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2511.05304 |
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| _version_ | 1866917067600429056 |
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| author | Ajikumar, Akhil Mayenkar, Sahil Yoo, Steven Reza, Sakib Moghaddam, Mohsen |
| author_facet | Ajikumar, Akhil Mayenkar, Sahil Yoo, Steven Reza, Sakib Moghaddam, Mohsen |
| contents | Extended reality (XR) research increasingly relies on the ability to stream and synchronize multimodal data between headsets and immersive applications for data-driven interaction and experimentation. However, developers face a critical gap: the Platform for Situated Intelligence (psi), which excels at deterministic temporal alignment and multimodal data management, has been largely inaccessible to the dominant Unity/MRTK ecosystem used for HoloLens development. We introduce psiUnity, an open-source C# integration that bridges psi's .NET libraries with Unity 2022.3 and MRTK3 for HoloLens 2. psiUnity enables bidirectional, real-time streaming of head pose, hand tracking, gaze, IMU, audio, and depth sensor data (AHAT and long-throw) with microsecond-level temporal precision, allowing Unity applications to both consume and produce synchronized multimodal data streams. By embedding psi's native serialization, logging, and temporal coordination directly within Unity's architecture, psiUnity extends psi beyond its previous StereoKit limitations and empowers the HRI, HCI, and embodied-AI communities to develop reproducible, data-driven XR interactions and experiments within the familiar Unity environment. The integration is available at https://github.com/sailgt/psiUnity. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2511_05304 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | psiUnity: A Platform for Multimodal Data-Driven XR Ajikumar, Akhil Mayenkar, Sahil Yoo, Steven Reza, Sakib Moghaddam, Mohsen Human-Computer Interaction Extended reality (XR) research increasingly relies on the ability to stream and synchronize multimodal data between headsets and immersive applications for data-driven interaction and experimentation. However, developers face a critical gap: the Platform for Situated Intelligence (psi), which excels at deterministic temporal alignment and multimodal data management, has been largely inaccessible to the dominant Unity/MRTK ecosystem used for HoloLens development. We introduce psiUnity, an open-source C# integration that bridges psi's .NET libraries with Unity 2022.3 and MRTK3 for HoloLens 2. psiUnity enables bidirectional, real-time streaming of head pose, hand tracking, gaze, IMU, audio, and depth sensor data (AHAT and long-throw) with microsecond-level temporal precision, allowing Unity applications to both consume and produce synchronized multimodal data streams. By embedding psi's native serialization, logging, and temporal coordination directly within Unity's architecture, psiUnity extends psi beyond its previous StereoKit limitations and empowers the HRI, HCI, and embodied-AI communities to develop reproducible, data-driven XR interactions and experiments within the familiar Unity environment. The integration is available at https://github.com/sailgt/psiUnity. |
| title | psiUnity: A Platform for Multimodal Data-Driven XR |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2511.05304 |