Evader-Agnostic Team-Based Pursuit Strategies in Partially-Observable Environments

Fuente: arXiv
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Autori principali: Kalanther, Addison, Bostwick, Daniel, Maheshwari, Chinmay, Sastry, Shankar
Natura: Preprint
Pubblicazione: 2025
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author Kalanther, Addison
Bostwick, Daniel
Maheshwari, Chinmay
Sastry, Shankar
author_facet Kalanther, Addison
Bostwick, Daniel
Maheshwari, Chinmay
Sastry, Shankar
contents We consider a scenario where a team of two unmanned aerial vehicles (UAVs) pursue an evader UAV within an urban environment. Each agent has a limited view of their environment where buildings can occlude their field-of-view. Additionally, the pursuer team is agnostic about the evader in terms of its initial and final location, and the behavior of the evader. Consequently, the team needs to gather information by searching the environment and then track it to eventually intercept. To solve this multi-player, partially-observable, pursuit-evasion game, we develop a two-phase neuro-symbolic algorithm centered around the principle of bounded rationality. First, we devise an offline approach using deep reinforcement learning to progressively train adversarial policies for the pursuer team against fictitious evaders. This creates $k$-levels of rationality for each agent in preparation for the online phase. Then, we employ an online classification algorithm to determine a "best guess" of our current opponent from the set of iteratively-trained strategic agents and apply the best player response. Using this schema, we improved average performance when facing a random evader in our environment.
format Preprint
id arxiv_https___arxiv_org_abs_2511_05812
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Evader-Agnostic Team-Based Pursuit Strategies in Partially-Observable Environments
Kalanther, Addison
Bostwick, Daniel
Maheshwari, Chinmay
Sastry, Shankar
Multiagent Systems
Robotics
We consider a scenario where a team of two unmanned aerial vehicles (UAVs) pursue an evader UAV within an urban environment. Each agent has a limited view of their environment where buildings can occlude their field-of-view. Additionally, the pursuer team is agnostic about the evader in terms of its initial and final location, and the behavior of the evader. Consequently, the team needs to gather information by searching the environment and then track it to eventually intercept. To solve this multi-player, partially-observable, pursuit-evasion game, we develop a two-phase neuro-symbolic algorithm centered around the principle of bounded rationality. First, we devise an offline approach using deep reinforcement learning to progressively train adversarial policies for the pursuer team against fictitious evaders. This creates $k$-levels of rationality for each agent in preparation for the online phase. Then, we employ an online classification algorithm to determine a "best guess" of our current opponent from the set of iteratively-trained strategic agents and apply the best player response. Using this schema, we improved average performance when facing a random evader in our environment.
title Evader-Agnostic Team-Based Pursuit Strategies in Partially-Observable Environments
topic Multiagent Systems
Robotics
url https://arxiv.org/abs/2511.05812