(Working Paper) Good Faith Design: Religion as a Resource for Technologists

Fuente: arXiv
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Main Authors: Lutz, Nina, Olsen, Benjamin, Liu, Weishung, Weyl, E. Glen
Format: Preprint
Published: 2025
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author Lutz, Nina
Olsen, Benjamin
Liu, Weishung
Weyl, E. Glen
author_facet Lutz, Nina
Olsen, Benjamin
Liu, Weishung
Weyl, E. Glen
contents Previous work has found a lack of research in HCI on religion, partly driven by misunderstandings of values and practices between religious and technical communities. To bridge this divide in an empirically rigorous way, we conducted an interview study with 48 religious people and/or experts from 11 faiths, and we document how religious people experience, understand, and imagine technologies. We show that religious stakeholders find non-neutral secular embeddings in technologies and the firms and people that design them, and how these manifest in unintended harms for religious and nonreligious users. Our findings reveal how users navigate technoreligious practices with religiously informed mental models and what they desire from technologies. Informed by this, we distill six design values -- wonder, humility, space, embodiedness, community, and eternity -- to guide technologists in considering and leveraging religion as an additional, valid sociocultural resource when designing for a holistic user. We further spell out directions for future research.
format Preprint
id arxiv_https___arxiv_org_abs_2511_05819
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle (Working Paper) Good Faith Design: Religion as a Resource for Technologists
Lutz, Nina
Olsen, Benjamin
Liu, Weishung
Weyl, E. Glen
Computers and Society
Human-Computer Interaction
Previous work has found a lack of research in HCI on religion, partly driven by misunderstandings of values and practices between religious and technical communities. To bridge this divide in an empirically rigorous way, we conducted an interview study with 48 religious people and/or experts from 11 faiths, and we document how religious people experience, understand, and imagine technologies. We show that religious stakeholders find non-neutral secular embeddings in technologies and the firms and people that design them, and how these manifest in unintended harms for religious and nonreligious users. Our findings reveal how users navigate technoreligious practices with religiously informed mental models and what they desire from technologies. Informed by this, we distill six design values -- wonder, humility, space, embodiedness, community, and eternity -- to guide technologists in considering and leveraging religion as an additional, valid sociocultural resource when designing for a holistic user. We further spell out directions for future research.
title (Working Paper) Good Faith Design: Religion as a Resource for Technologists
topic Computers and Society
Human-Computer Interaction
url https://arxiv.org/abs/2511.05819