Colonel Blotto with Battlefield Games

Fuente: arXiv
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Main Authors: Afiouni, Salam, Cerny, Jakub, Ling, Chun Kai, Kroer, Christian
Format: Preprint
Published: 2025
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author Afiouni, Salam
Cerny, Jakub
Ling, Chun Kai
Kroer, Christian
author_facet Afiouni, Salam
Cerny, Jakub
Ling, Chun Kai
Kroer, Christian
contents We study a class of two-player zero-sum Colonel Blotto games in which, after allocating soldiers across battlefields, players engage in (possibly distinct) normal-form games on each battlefield. Per-battlefield payoffs are parameterized by the soldier allocations. This generalizes the classical Blotto setting, where outcomes depend only on relative soldier allocations. We consider both discrete and continuous allocation models and examine two types of aggregate objectives: linear aggregation and worst-case battlefield value. For each setting, we analyze the existence and computability of Nash equilibrium. The general problem is not convex-concave, which limits the applicability of standard convex optimization techniques. However, we show that in several settings it is possible to reformulate the strategy space in a way where convex-concave structure is recovered. We evaluate the proposed methods on synthetic and real-world instances inspired by security applications, suggesting that our approaches scale well in practice.
format Preprint
id arxiv_https___arxiv_org_abs_2511_06518
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Colonel Blotto with Battlefield Games
Afiouni, Salam
Cerny, Jakub
Ling, Chun Kai
Kroer, Christian
Computer Science and Game Theory
We study a class of two-player zero-sum Colonel Blotto games in which, after allocating soldiers across battlefields, players engage in (possibly distinct) normal-form games on each battlefield. Per-battlefield payoffs are parameterized by the soldier allocations. This generalizes the classical Blotto setting, where outcomes depend only on relative soldier allocations. We consider both discrete and continuous allocation models and examine two types of aggregate objectives: linear aggregation and worst-case battlefield value. For each setting, we analyze the existence and computability of Nash equilibrium. The general problem is not convex-concave, which limits the applicability of standard convex optimization techniques. However, we show that in several settings it is possible to reformulate the strategy space in a way where convex-concave structure is recovered. We evaluate the proposed methods on synthetic and real-world instances inspired by security applications, suggesting that our approaches scale well in practice.
title Colonel Blotto with Battlefield Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2511.06518