Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Shi, Changyue, Yang, Chuxiao, Hu, Xinyuan, Chen, Minghao, Pan, Wenwen, Yang, Yan, Ding, Jiajun, Yu, Zhou, Yu, Jun
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917071036612608
author Shi, Changyue
Yang, Chuxiao
Hu, Xinyuan
Chen, Minghao
Pan, Wenwen
Yang, Yan
Ding, Jiajun
Yu, Zhou
Yu, Jun
author_facet Shi, Changyue
Yang, Chuxiao
Hu, Xinyuan
Chen, Minghao
Pan, Wenwen
Yang, Yan
Ding, Jiajun
Yu, Zhou
Yu, Jun
contents Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible. In this paper, we propose Sparse4DGS, the first method for sparse-frame dynamic scene reconstruction. We observe that dynamic reconstruction methods fail in both canonical and deformed spaces under sparse-frame settings, especially in areas with high texture richness. Sparse4DGS tackles this challenge by focusing on texture-rich areas. For the deformation network, we propose Texture-Aware Deformation Regularization, which introduces a texture-based depth alignment loss to regulate Gaussian deformation. For the canonical Gaussian field, we introduce Texture-Aware Canonical Optimization, which incorporates texture-based noise into the gradient descent process of canonical Gaussians. Extensive experiments show that when taking sparse frames as inputs, our method outperforms existing dynamic or few-shot techniques on NeRF-Synthetic, HyperNeRF, NeRF-DS, and our iPhone-4D datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2511_07122
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
Shi, Changyue
Yang, Chuxiao
Hu, Xinyuan
Chen, Minghao
Pan, Wenwen
Yang, Yan
Ding, Jiajun
Yu, Zhou
Yu, Jun
Computer Vision and Pattern Recognition
Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible. In this paper, we propose Sparse4DGS, the first method for sparse-frame dynamic scene reconstruction. We observe that dynamic reconstruction methods fail in both canonical and deformed spaces under sparse-frame settings, especially in areas with high texture richness. Sparse4DGS tackles this challenge by focusing on texture-rich areas. For the deformation network, we propose Texture-Aware Deformation Regularization, which introduces a texture-based depth alignment loss to regulate Gaussian deformation. For the canonical Gaussian field, we introduce Texture-Aware Canonical Optimization, which incorporates texture-based noise into the gradient descent process of canonical Gaussians. Extensive experiments show that when taking sparse frames as inputs, our method outperforms existing dynamic or few-shot techniques on NeRF-Synthetic, HyperNeRF, NeRF-DS, and our iPhone-4D datasets.
title Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.07122