LLMServingSim2.0: A Unified Simulator for Heterogeneous Hardware and Serving Techniques in LLM Infrastructure

Fuente: arXiv
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Autores principales: Cho, Jaehong, Choi, Hyunmin, Park, Jongse
Formato: Preprint
Publicado: 2025
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author Cho, Jaehong
Choi, Hyunmin
Park, Jongse
author_facet Cho, Jaehong
Choi, Hyunmin
Park, Jongse
contents This paper introduces LLMServingSim2.0, a system simulator designed for exploring heterogeneous hardware in large-scale LLM serving systems. LLMServingSim2.0 addresses two key limitations of its predecessor: (1) integrating hardware models into system-level simulators is non-trivial due to the lack of a clear abstraction, and (2) existing simulators support only a narrow subset of serving techniques, leaving no infrastructure that captures the breadth of approaches in modern LLM serving. To overcome these issues, LLMServingSim2.0 adopts trace-driven performance modeling, accompanied by an operator-level latency profiler, enabling the integration of new accelerators with a single command. It further embeds up-to-date serving techniques while exposing flexible interfaces for request routing, cache management, and scheduling policies. In a TPU case study, our profiler requires 18.5x fewer LoC and outperforms the predecessor's hardware-simulator integration, demonstrating LLMServingSim2.0's low-effort hardware extensibility. Our experiments further show that LLMServingSim2.0 reproduces GPU-based LLM serving with 1.9% error, while maintaining practical simulation time, making it a comprehensive platform for both hardware developers and LLM service providers.
format Preprint
id arxiv_https___arxiv_org_abs_2511_07229
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LLMServingSim2.0: A Unified Simulator for Heterogeneous Hardware and Serving Techniques in LLM Infrastructure
Cho, Jaehong
Choi, Hyunmin
Park, Jongse
Distributed, Parallel, and Cluster Computing
Artificial Intelligence
This paper introduces LLMServingSim2.0, a system simulator designed for exploring heterogeneous hardware in large-scale LLM serving systems. LLMServingSim2.0 addresses two key limitations of its predecessor: (1) integrating hardware models into system-level simulators is non-trivial due to the lack of a clear abstraction, and (2) existing simulators support only a narrow subset of serving techniques, leaving no infrastructure that captures the breadth of approaches in modern LLM serving. To overcome these issues, LLMServingSim2.0 adopts trace-driven performance modeling, accompanied by an operator-level latency profiler, enabling the integration of new accelerators with a single command. It further embeds up-to-date serving techniques while exposing flexible interfaces for request routing, cache management, and scheduling policies. In a TPU case study, our profiler requires 18.5x fewer LoC and outperforms the predecessor's hardware-simulator integration, demonstrating LLMServingSim2.0's low-effort hardware extensibility. Our experiments further show that LLMServingSim2.0 reproduces GPU-based LLM serving with 1.9% error, while maintaining practical simulation time, making it a comprehensive platform for both hardware developers and LLM service providers.
title LLMServingSim2.0: A Unified Simulator for Heterogeneous Hardware and Serving Techniques in LLM Infrastructure
topic Distributed, Parallel, and Cluster Computing
Artificial Intelligence
url https://arxiv.org/abs/2511.07229