Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning

Fuente: arXiv
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Autori principali: Hoffmann, Michael, John, Jophin, Fillies, Jan, Paschke, Adrian
Natura: Preprint
Pubblicazione: 2025
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author Hoffmann, Michael
John, Jophin
Fillies, Jan
Paschke, Adrian
author_facet Hoffmann, Michael
John, Jophin
Fillies, Jan
Paschke, Adrian
contents This study introduces 'Malinowski's Lens', the first AI-native educational game for anthropology that transforms Bronislaw Malinowski's 'Argonauts of the Western Pacific' (1922) into an interactive learning experience. The system combines Retrieval-Augmented Generation with DALL-E 3 text-to-image generation, creating consistent VGA-style visuals as players embody Malinowski during his Trobriand Islands fieldwork (1915-1918). To address ethical concerns, indigenous peoples appear as silhouettes while Malinowski is detailed, prompting reflection on anthropological representation. Two validation studies confirmed effectiveness: Study 1 with 10 non-specialists showed strong learning outcomes (average quiz score 7.5/10) and excellent usability (SUS: 83/100). Study 2 with 4 expert anthropologists confirmed pedagogical value, with one senior researcher discovering "new aspects" of Malinowski's work through gameplay. The findings demonstrate that AI-driven educational games can effectively convey complex anthropological concepts while sparking disciplinary curiosity. This study advances AI-native educational game design and provides a replicable model for transforming academic texts into engaging interactive experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2511_07682
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning
Hoffmann, Michael
John, Jophin
Fillies, Jan
Paschke, Adrian
Human-Computer Interaction
Artificial Intelligence
This study introduces 'Malinowski's Lens', the first AI-native educational game for anthropology that transforms Bronislaw Malinowski's 'Argonauts of the Western Pacific' (1922) into an interactive learning experience. The system combines Retrieval-Augmented Generation with DALL-E 3 text-to-image generation, creating consistent VGA-style visuals as players embody Malinowski during his Trobriand Islands fieldwork (1915-1918). To address ethical concerns, indigenous peoples appear as silhouettes while Malinowski is detailed, prompting reflection on anthropological representation. Two validation studies confirmed effectiveness: Study 1 with 10 non-specialists showed strong learning outcomes (average quiz score 7.5/10) and excellent usability (SUS: 83/100). Study 2 with 4 expert anthropologists confirmed pedagogical value, with one senior researcher discovering "new aspects" of Malinowski's work through gameplay. The findings demonstrate that AI-driven educational games can effectively convey complex anthropological concepts while sparking disciplinary curiosity. This study advances AI-native educational game design and provides a replicable model for transforming academic texts into engaging interactive experiences.
title Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2511.07682