SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control

Fuente: arXiv
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Main Authors: Luo, Zhengyi, Yuan, Ye, Wang, Tingwu, Li, Chenran, Castañeda, Fernando, Chen, Sirui, Cao, Zi-Ang, Li, Jiefeng, Minor, David, Ben, Qingwei, Park, Jinhyung, Sami, David, Wang, Zi, Da, Xingye, Ding, Runyu, Hogg, Cyrus, Song, Lina, Lim, Edy, Jeong, Eugene, He, Tairan, Xue, Haoru, Xiao, Wenli, Yuen, Simon, Kautz, Jan, Chang, Yan, Iqbal, Umar, Fan, Linxi "Jim", Zhu, Yuke
Format: Preprint
Published: 2025
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author Luo, Zhengyi
Yuan, Ye
Wang, Tingwu
Li, Chenran
Castañeda, Fernando
Chen, Sirui
Cao, Zi-Ang
Li, Jiefeng
Minor, David
Ben, Qingwei
Park, Jinhyung
Sami, David
Wang, Zi
Da, Xingye
Ding, Runyu
Hogg, Cyrus
Song, Lina
Lim, Edy
Jeong, Eugene
He, Tairan
Xue, Haoru
Xiao, Wenli
Yuen, Simon
Kautz, Jan
Chang, Yan
Iqbal, Umar
Fan, Linxi "Jim"
Zhu, Yuke
author_facet Luo, Zhengyi
Yuan, Ye
Wang, Tingwu
Li, Chenran
Castañeda, Fernando
Chen, Sirui
Cao, Zi-Ang
Li, Jiefeng
Minor, David
Ben, Qingwei
Park, Jinhyung
Sami, David
Wang, Zi
Da, Xingye
Ding, Runyu
Hogg, Cyrus
Song, Lina
Lim, Edy
Jeong, Eugene
He, Tairan
Xue, Haoru
Xiao, Wenli
Yuen, Simon
Kautz, Jan
Chang, Yan
Iqbal, Umar
Fan, Linxi "Jim"
Zhu, Yuke
contents Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility through: (1) a real-time kinematic planner bridging motion tracking to tasks such as navigation, enabling natural and interactive control, and (2) a unified token space supporting VR teleoperation and vision-language-action (VLA) models with a single policy. Through this interface, we demonstrate autonomous VLA-driven whole-body loco-manipulation requiring coordinated hand and foot placement. Scaling motion tracking exhibits favorable properties: performance improves steadily with compute and data diversity, and learned policies generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
format Preprint
id arxiv_https___arxiv_org_abs_2511_07820
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Luo, Zhengyi
Yuan, Ye
Wang, Tingwu
Li, Chenran
Castañeda, Fernando
Chen, Sirui
Cao, Zi-Ang
Li, Jiefeng
Minor, David
Ben, Qingwei
Park, Jinhyung
Sami, David
Wang, Zi
Da, Xingye
Ding, Runyu
Hogg, Cyrus
Song, Lina
Lim, Edy
Jeong, Eugene
He, Tairan
Xue, Haoru
Xiao, Wenli
Yuen, Simon
Kautz, Jan
Chang, Yan
Iqbal, Umar
Fan, Linxi "Jim"
Zhu, Yuke
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Graphics
Systems and Control
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility through: (1) a real-time kinematic planner bridging motion tracking to tasks such as navigation, enabling natural and interactive control, and (2) a unified token space supporting VR teleoperation and vision-language-action (VLA) models with a single policy. Through this interface, we demonstrate autonomous VLA-driven whole-body loco-manipulation requiring coordinated hand and foot placement. Scaling motion tracking exhibits favorable properties: performance improves steadily with compute and data diversity, and learned policies generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
title SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Graphics
Systems and Control
url https://arxiv.org/abs/2511.07820