SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering

Fuente: arXiv
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Auteurs principaux: Bragagnolo, Laura, Barcellona, Leonardo, Ghidoni, Stefano
Format: Preprint
Publié: 2025
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author Bragagnolo, Laura
Barcellona, Leonardo
Ghidoni, Stefano
author_facet Bragagnolo, Laura
Barcellona, Leonardo
Ghidoni, Stefano
contents Accurate 3D human pose estimation is fundamental for applications such as augmented reality and human-robot interaction. State-of-the-art multi-view methods learn to fuse predictions across views by training on large annotated datasets, leading to poor generalization when the test scenario differs. To overcome these limitations, we propose SkelSplat, a novel framework for multi-view 3D human pose estimation based on differentiable Gaussian rendering. Human pose is modeled as a skeleton of 3D Gaussians, one per joint, optimized via differentiable rendering to enable seamless fusion of arbitrary camera views without 3D ground-truth supervision. Since Gaussian Splatting was originally designed for dense scene reconstruction, we propose a novel one-hot encoding scheme that enables independent optimization of human joints. SkelSplat outperforms approaches that do not rely on 3D ground truth in Human3.6M and CMU, while reducing the cross-dataset error up to 47.8% compared to learning-based methods. Experiments on Human3.6M-Occ and Occlusion-Person demonstrate robustness to occlusions, without scenario-specific fine-tuning. Our project page is available here: https://skelsplat.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2511_08294
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering
Bragagnolo, Laura
Barcellona, Leonardo
Ghidoni, Stefano
Computer Vision and Pattern Recognition
Accurate 3D human pose estimation is fundamental for applications such as augmented reality and human-robot interaction. State-of-the-art multi-view methods learn to fuse predictions across views by training on large annotated datasets, leading to poor generalization when the test scenario differs. To overcome these limitations, we propose SkelSplat, a novel framework for multi-view 3D human pose estimation based on differentiable Gaussian rendering. Human pose is modeled as a skeleton of 3D Gaussians, one per joint, optimized via differentiable rendering to enable seamless fusion of arbitrary camera views without 3D ground-truth supervision. Since Gaussian Splatting was originally designed for dense scene reconstruction, we propose a novel one-hot encoding scheme that enables independent optimization of human joints. SkelSplat outperforms approaches that do not rely on 3D ground truth in Human3.6M and CMU, while reducing the cross-dataset error up to 47.8% compared to learning-based methods. Experiments on Human3.6M-Occ and Occlusion-Person demonstrate robustness to occlusions, without scenario-specific fine-tuning. Our project page is available here: https://skelsplat.github.io.
title SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.08294