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Hauptverfasser: Shi, Ruochuan, Lu, Runyu, Zhu, Yuanheng, Zhao, Dongbin
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2511.08412
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author Shi, Ruochuan
Lu, Runyu
Zhu, Yuanheng
Zhao, Dongbin
author_facet Shi, Ruochuan
Lu, Runyu
Zhu, Yuanheng
Zhao, Dongbin
contents In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose Adaptive Regularized Multi-Agent Soft Actor-Critic (ARAC), which integrates an attention-based graph neural network (GNN) for modeling agent dependencies with an adaptive divergence regularization mechanism. The GNN enables expressive representation of spatial relations and state features in graph environments. Divergence regularization can serve as policy guidance to alleviate the sparse reward problem, but it may lead to suboptimal convergence when the reference policy itself is imperfect. The adaptive divergence regularization mechanism enables the framework to exploit reference policies for efficient exploration in the early stages, while gradually reducing reliance on them as training progresses to avoid inheriting their limitations. Experiments in pursuit and confrontation scenarios demonstrate that ARAC achieves faster convergence, higher final success rates, and stronger scalability across varying numbers of agents compared with MARL baselines, highlighting its effectiveness in complex graph-structured environments.
format Preprint
id arxiv_https___arxiv_org_abs_2511_08412
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games
Shi, Ruochuan
Lu, Runyu
Zhu, Yuanheng
Zhao, Dongbin
Machine Learning
In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose Adaptive Regularized Multi-Agent Soft Actor-Critic (ARAC), which integrates an attention-based graph neural network (GNN) for modeling agent dependencies with an adaptive divergence regularization mechanism. The GNN enables expressive representation of spatial relations and state features in graph environments. Divergence regularization can serve as policy guidance to alleviate the sparse reward problem, but it may lead to suboptimal convergence when the reference policy itself is imperfect. The adaptive divergence regularization mechanism enables the framework to exploit reference policies for efficient exploration in the early stages, while gradually reducing reliance on them as training progresses to avoid inheriting their limitations. Experiments in pursuit and confrontation scenarios demonstrate that ARAC achieves faster convergence, higher final success rates, and stronger scalability across varying numbers of agents compared with MARL baselines, highlighting its effectiveness in complex graph-structured environments.
title ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games
topic Machine Learning
url https://arxiv.org/abs/2511.08412